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Thank you for posting this. Could you elaborate on what "density difference" helped to make the object float? Steps to repro can help us figure this out. I will move this post to our Discussions section for the team to follow up. |
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Question
I implemented a fluid using particles in Isaac Lab. I want to float a lightweight object on top of the fluid and place a character on top of it.
However, even though I made the lightweight object large enough for the buoyancy equation, it does not support the weight of the character and sinks. Below I have attached a video of my run in Isaac Sim.
board.webm
Execution Environment
rigid object
size: 3.0×1.0×0.2
density: 10
fluid density: 1000
character mass: 45kg
buoyancy (when half submerged): 1000×V(0.3)×9.8 = 2940
character + rigid object weight: 45kg×9.8+V(3×1×0.2)×10×9.8 = 499.8
Thinking I may have weighed the character incorrectly, I created a cube instead of a character and applied the same weight as the character and it sank equally.
When I gave the density difference, I confirmed that the object floats on top of the water and that it is buoyant, but the magnitude of the buoyancy seems to be different from the theoretical value, so I ask why this is happening.
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