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The solution is changing the collision meshes, which is mentioned in "https://docs.omniverse.nvidia.com/isaacsim/latest/advanced_tutorials/tutorial_advanced_rigging_complex_structures.html"
"To visualize the collision meshes, find the eye icon on top of the viewport, and click Show By Type > Physics > Colliders > All. An outlines should show up surrounding any objects that have collision meshes. If you wish to change any collision meshes, select the part of the object associated with that mesh by clicking on it in the viewport, and then in the Physics section of the Property panel, change the Collider Approximation type to Convex Decomposition, or any other type that’s appropriate for you…

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Converted from issue

This discussion was converted from issue #2646 on June 09, 2025 22:29.