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== EDIT == I’ve simplified the question to highlight the core issue and updated the original post accordingly. |
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Isaac Sim Version: 4.5.0/5.0.0
Isaac Lab Version: 2.2.0
I tried to implement a very basic 2D LiDAR to detect obstacles around the robot—something that should be quite straightforward—but I haven’t been able to get it working correctly. After a few days of research and discussions with others, I’m starting to suspect that this might be a bug.
I implemented it as a RayCaster directly in the config file of my RL environment, like this:
The LiDAR does work, and I can see the hit points rendered. However, some of the points are clearly incorrect and appear far from where they should be. Here’s a screenshot:
At first, I thought it might just be a rendering issue. But after collecting the data and plotting it manually with Matplotlib, the results matched exactly what I see on screen—confirming that the issue likely lies within the RayCaster itself:
One of the challenges is that the code is so basic and straightforward that I can’t figure out what I could have done wrong—making it really hard to debug. Do you have any suggestions?
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