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I discovered the following bug.
Then I toggle the visbility from rigid objects in the usd tree, all of the rigid objects jump to the position [0.0, 0.0, 0.0] and orientation [1.0, 0.0, 0.0, 0.0]. The same thing happens, if I move the pose with the command: self.bodies.write_root_pose_to_sim(root_pose=data[indices], env_ids=indices)
Regarding using the command. During debugging, the pose is correct in the IsaacLab backend. It is "just" the visualisation in IsaacSim.
It only effects rigid objects generated from an stl file which are part of an InteractiveSceneCfg. Articulations and rigid object outside the InteractiveSceneCfg (created with a cloner) are not influenced by the bug.
Following some images for a better understanding
First the original scene (I deactivated the articulation here, since it is not important).
Now with the deactivated view for a single bin in IsaacLab2.1/IsaacSim.4.5.
And the same scenario in IsaacLab2.2/IsaacSim5.0. The cubes are just additional rigibd objects created with a CuboidCfg.
And finally with invisble environments, to show that the bins are moved as well.
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Hello,
I discovered the following bug.
Then I toggle the visbility from rigid objects in the usd tree, all of the rigid objects jump to the position [0.0, 0.0, 0.0] and orientation [1.0, 0.0, 0.0, 0.0]. The same thing happens, if I move the pose with the command:
self.bodies.write_root_pose_to_sim(root_pose=data[indices], env_ids=indices)
Regarding using the command. During debugging, the pose is correct in the IsaacLab backend. It is "just" the visualisation in IsaacSim.
It only effects rigid objects generated from an stl file which are part of an InteractiveSceneCfg. Articulations and rigid object outside the InteractiveSceneCfg (created with a cloner) are not influenced by the bug.
Following some images for a better understanding
First the original scene (I deactivated the articulation here, since it is not important).
Now with the deactivated view for a single bin in IsaacLab2.1/IsaacSim.4.5.
And the same scenario in IsaacLab2.2/IsaacSim5.0. The cubes are just additional rigibd objects created with a CuboidCfg.
And finally with invisble environments, to show that the bins are moved as well.
Do you need additional information?
Thanks for the help.
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