[Question] Simulating Dynamic Grip on Fixed Rigid Bodies #3772
Manchewable
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Hello,
I am building a simulation in IsaacLab where a humanoid agent must dynamically grip and release fixed objects (like walls and ledges) to navigate complex terrain. My goal is to simulate a physical grip that allows the agent to hold onto rigid bodies that are fixed in world space, with the ability to release on command.
Some approaches I've tried so far:
My question is that, what are the established alternative methods or best practices for achieving this kind of dynamic, on-demand grip in IsaacLab?
Any pointers, code snippets, or conceptual guidance would be extremely helpful. Thank you for your time and expertise!
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