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I created a .usdz GaussianSplatting scene with 3dgrut. My understanding is that this can be imported into IsaacSim and rendered, but there is no way to use it for collision detection for physics simulation. Is there some way to do that? I don't expect there to be something apart from somehow creating a proxy collider mesh from the gaussians with some additional tooling.
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Hi,
I created a .usdz GaussianSplatting scene with 3dgrut. My understanding is that this can be imported into IsaacSim and rendered, but there is no way to use it for collision detection for physics simulation. Is there some way to do that? I don't expect there to be something apart from somehow creating a proxy collider mesh from the gaussians with some additional tooling.
Any thoughts on this?
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