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Copy file name to clipboardExpand all lines: causal-inference.qmd
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However, predicting within-person change does not, by itself, control for time-varying [confounds](#sec-causalDiagramConfounding).
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So, it can also be useful to control for time-varying [confounds](#sec-causalDiagramConfounding), such as by use of [control variables](#sec-causalInferenceControlVariables).
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#### Control Variables {#sec-causalInferenceControlVariables}
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#### Control Variables {#sec-causalInferenceControlVariables}
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One of the plausible alternatives to the inference that `X` causes `Y` is that there are third variable [confounds](#sec-causalDiagramConfounding) that influence both `X` and `Y`, thus explaining why `X` and `Y` are associated, as depicted in Figures [-@fig-correlationAndCausation3] and [-@fig-ZCausesXandY].
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Thus, another approach that can help increase [internal validity](#sec-internalValidity) is to include plausible [confounds](#sec-causalDiagramConfounding) as control variables.
Copy file name to clipboardExpand all lines: cognitive-bias.qmd
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A manager who won their league in the prior season may believe they will perform better than they actually will (overestimation), will perform better than average (overplacement), and may hold excessive confidence regarding the accuracy of their predictions about which players will perform well or poorly (overprecision).
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These various types of overconfidence may lead them to draft high-risk players based on gut feeling, neglecting statistical analysis and expert consensus.
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People tend to focus on the role of skill and to neglect the role of luck when explaining the past and predicting the future, giving people an illusion of control [@Kahneman2011].
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People tend to focus on the role of skill and to neglect the role of luck when explaining the past and predicting the future, giving people an illusion of control [@Kahneman2011].
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Players' performance in fantasy football, and human behavior more generally, is complex and multiply determined (i.e., is influenced by many factors).
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Despite the bluster of so-called experts who pretend to know more than they can know, no one can consistently and accurately predict how all players will perform.
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Remain humble in your predictions; do not be more confident than is warranted.
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Risk aversion leads people to select safer options but may lead them to miss out on higher-gain opportunities.
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For instance, risk aversion may lead a fantasy manager to start players who are more steady (i.e., show greater game-to-game [consistency](#sec-evalHistoricalConsistency)) over players who are more volatile (i.e., show greater game-to-game variability) but have higher upside potential.
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In mixed gambles, in which it is possible for a person to experience either a gain or a loss, [loss aversion](#sec-cognitiveBiasesLossAversion) tends to lead to risk-averse choices [@Kahneman2011].
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In mixed gambles, in which it is possible for a person to experience either a gain or a loss, [loss aversion](#sec-cognitiveBiasesLossAversion) tends to lead to risk-averse choices [@Kahneman2011].
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By contrast, when all of a person's options are poor, people tend to engage in risk seeking, as has been observed in entrepreneurs and in generals [@Kahneman2011].
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In fantasy football, risk seeking may be more likely when a manager has a team full of underperforming players and a weak record.
Copy file name to clipboardExpand all lines: draft.qmd
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Defenses, in particular, appear to be among the least predictable of the positions [@Lee2022].
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Another important concept is a player's [value over a typical replacement player](#sec-fantasyValueVORP) at that position (shortened to "value over replacement player"; VORP), which is described in @sec-fantasyValueVORP.
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A player's [value over a typical replacement player](#sec-fantasyValueVORP) provides a way to more fairly compare (and thus rank) players across different positions.
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A player's [value over a typical replacement player](#sec-fantasyValueVORP) provides a way to more fairly compare (and thus rank) players across different positions.
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Another important concept is a player's [uncertainty](#sec-fantasyValueUncertainty), which is described in @sec-fantasyValueUncertainty.
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