On windows 10 path separators (slashes) are mixed up? #3833
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Hi I just fixed it by changing the function : std::string FindResourcePath(int argc, const char* argv[]) in Application.cpp At the first line in the function, I added return "C:/Repository/Open3D/build/bin/resources"; |
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This should be solved on 0.17.0. Please, let us know if that's not working for you yet. |
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Hi all,
I am quite new to this project. I was able to compile the entire solution under windows however i got some issues, not sure if this is a bug (although looks like it).
C:\Repository\Open3D\build\bin\Open3D\Release>Open3DViewer.exe
[Open3D Error] (void __cdecl open3d::visualization::rendering::EngineInstance::SetResourcePath(const class std::basic_string<char,struct std::char_traits,class std::allocator > &)) C:\Repository\Open3D\cpp\open3d\visualization\rendering\filament\FilamentEngine.cpp:66: Can't find resource directory: C:\Repository\Open3D\build\bin\Open3D\Release/Open3DViewer.exe/../resources
One level up is the resources folder. I used CMake for windows and Visual Studio 2019.
Kind regards
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