how to filp filament frame buffer upside down into a texture? #5058
forrestjgq
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Hey guys:
I'm working on rendering filament frame buffer into a texutre_2D so that it could be used for hardware H.264 encoding.
I tried read pixels at each rendering and copy CPU data to texture, it works but not satisfied me for performance reason.
So I changed some filament code so that I can got the pixel buffer from frame buffer, and then copy to texture like this:
this works, only everything is upside down: the first row becomes the last row...

like this:
I know happens because of NDC, but I don't know how to filp it without coping data to CPU memory.
Is there anyboy could be kind to give me a suggestion?
@yxlao @errissa @ssheorey
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