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Maybe you can use open3d.visualization.draw_geometries([mesh], mesh_show_back_face=True)? |
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I am trying to convert a point cloud into a mesh, but I am having trouble getting the orientation of my surface normals correct for what I want.
I want the final shape to look solid from all camera angles rather than becoming transparent as I rotate my camera angle around. An example of what I mean is below.
A snippet of my code is as follows:
I would greatly appreciate any help on this!
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