You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am pretty new to open3d, so let me know if I am going down the wrong path.
I have a point cloud and a bunch of images with intrinsics and extrinsics.
I am trying to compute ray intersects with 3D voxels for all pixels in the images.
The way to do that seems to be with the VoxelBlockGrid.
Therefore I am constructing it as follows from a point cloud.
But the depth image produced by ray_intersect is 0 everywhere and also extracting the point cloud fails.
So I guess I am constructing it wrong.
RuntimeError: [Open3D Error] (void open3d::core::HashMap::CheckKeyLength(const open3d::core::Tensor&) const) /root/Open3D/cpp/open3d/core/hashmap/HashMap.cpp:379: Input number of keys should > 0, but got 0.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
-
Hey there,
I am pretty new to open3d, so let me know if I am going down the wrong path.
I have a point cloud and a bunch of images with intrinsics and extrinsics.
I am trying to compute ray intersects with 3D voxels for all pixels in the images.
The way to do that seems to be with the
VoxelBlockGrid
.Therefore I am constructing it as follows from a point cloud.
But the depth image produced by ray_intersect is 0 everywhere and also extracting the point cloud fails.
So I guess I am constructing it wrong.
extract_point_cloud
gives me the following error:Any help would be much appreciated!
Beta Was this translation helpful? Give feedback.
All reactions