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I am afraid my question was stupid, once you get the normal vector just translate the points accordingly.. |
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Hi,
I was reading: http://www.open3d.org/docs/release/tutorial/geometry/pointcloud.html#Vertex-normal-estimation
for normal estimation.
Now I need to offset a plane from a first plane, using the normal result of the first plane. So I want two parallel planes.
It is not clear how I can achieve that.
Once you get the normal vector of the first plane, what step need to be done to place the other plane in its right position, at a given offset?
Any insight would be helpful.
Thanks
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