finding which parts of a mesh are hidden #5999
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menashesoffer
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suppose I have a mesh, (triangular mesh); I need to know which parts (vertices) of the mesh are hidden (obstructed by other triangles) from a specific point of view.
this calculation must be implicitly done during rendering, so it is somewhere inside and optimized.
the question is if and how I can use the open3d API to get that information.
thanks
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