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You probably can try to compute the cloud to cloud distance first. Then discard any points having distance than some threshold such as less than 0.01. Open3d has similar example for it. http://www.open3d.org/docs/latest/tutorial/geometry/pointcloud.html#Point-cloud-distance

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@xleEmesent
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Answer selected by kartikanrp
@kartikanrp
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Converted from issue

This discussion was converted from issue #6013 on March 20, 2023 06:50.