What is the right way to do multiple transformation using open3d? #6191
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li-chengyi
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Your two pieces of code should give the same result. Please file a bug report with an example if it doesn't. Transform does left multiplication and each column of x is a homogenous point:
is the same as
Open3D/cpp/open3d/geometry/Geometry3D.cpp Line 77 in f8fbef1 |
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Hi everybody, I have some trouble with the
transform
method ofo3d.geometry.PointCloud
:I found that I get two different outcome when doing multiple transformation using
transform
method and matrix multiply.matrix multiply (
pcd
is a Nx4 matrix):transform
method:What is the profound mystery inside
transform
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