-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.py
More file actions
298 lines (267 loc) · 11.9 KB
/
main.py
File metadata and controls
298 lines (267 loc) · 11.9 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
import asyncio
import pygame as pg
import sys
import time
from settings import *
from map import *
from player import *
from raycasting import *
from object_renderer import *
from sprite_object import *
from object_handler import *
from weapon import *
from sound import *
from pathfinding import *
from aptos_sdk.account import Account
from aptos_sdk.async_client import RestClient, FaucetClient
from aptos_sdk.transactions import TransactionArgument, TransactionPayload, EntryFunction
from aptos_sdk.bcs import Serializer
from aptos_sdk.type_tag import TypeTag, StructTag
from aptos_sdk.account_address import AccountAddress
import hashlib
import aiohttp
import json
NODE_URL = "https://fullnode.devnet.aptoslabs.com/v1"
FAUCET_URL = "https://faucet.devnet.aptoslabs.com"
class Game:
def __init__(self):
pg.init()
pg.mouse.set_visible(False)
self.screen = pg.display.set_mode(RES)
pg.event.set_grab(True)
self.clock = pg.time.Clock()
self.delta_time = 1
self.global_trigger = False
self.global_event = pg.USEREVENT + 0
pg.time.set_timer(self.global_event, 40)
self.state = 'LANDING' # Start with the landing page
self.font = pg.font.Font(None, 46)
self.leaderboard = []
self.game_ended = False
self.show_disclaimer = False
self.disclaimer_start_time = 0
self.new_game()
self.rest_client = RestClient(NODE_URL)
self.faucet_client = FaucetClient(FAUCET_URL, self.rest_client)
self.contract_address = "0x69f9fa9f6cc6bf261b1b70900420526ee6df133e4156d55da1595d914064e3d4"
self.module_name = "leaderboard"
self.score = 0
self.previous_npc_count = 0
self.generate_wallet()
self.game_end_triggered = False
self.game_end_type = None
def generate_wallet(self):
self.account = Account.generate()
self.wallet_address = self.account.address()
print(f"Wallet created: {self.wallet_address}")
asyncio.create_task(self.create_and_fund_account())
def new_game(self):
self.map = Map(self)
self.player = Player(self)
self.object_renderer = ObjectRenderer(self)
self.raycasting = RayCasting(self)
self.object_handler = ObjectHandler(self)
self.weapon = Weapon(self)
self.sound = Sound(self)
self.pathfinding = PathFinding(self)
pg.mixer.music.play(-1)
self.score = 0
self.previous_npc_count = len(self.object_handler.npc_list)
async def update(self):
if self.state == 'GAME':
self.player.update()
self.raycasting.update()
self.object_handler.update()
self.weapon.update()
# Check if NPCs have been killed
current_npc_count = len([npc for npc in self.object_handler.npc_list if npc.alive])
if current_npc_count < self.previous_npc_count:
npcs_killed = self.previous_npc_count - current_npc_count
self.increment_score(npcs_killed * 10)
self.previous_npc_count = current_npc_count
if self.game_end_triggered:
await self.handle_game_end()
if self.show_disclaimer:
current_time = pg.time.get_ticks()
if current_time - self.disclaimer_start_time > 2000:
self.show_disclaimer = False
self.state = 'LEADERBOARD'
pg.display.flip()
self.delta_time = self.clock.tick(FPS)
pg.display.set_caption(f'{self.clock.get_fps() :.1f}')
def draw(self):
if self.state == 'LANDING':
self.draw_landing()
elif self.state == 'LEADERBOARD':
self.draw_leaderboard()
elif self.state == 'GAME':
self.object_renderer.draw()
self.weapon.draw()
if self.show_disclaimer:
self.object_renderer.game_over()
def draw_landing(self):
self.screen.fill((0, 0, 0))
title = self.font.render('Welcome to Ben-Ton', True, (255, 255, 255))
start_text = self.font.render('Press SPACE to Start', True, (255, 255, 255))
leaderboard_text = self.font.render('Press L for Leaderboard', True, (255, 255, 255))
self.screen.blit(title, (WIDTH // 2 - title.get_width() // 2, HEIGHT // 4))
self.screen.blit(start_text, (WIDTH // 2 - start_text.get_width() // 2, HEIGHT // 2))
self.screen.blit(leaderboard_text, (WIDTH // 2 - leaderboard_text.get_width() // 2, HEIGHT // 2 + 50))
def draw_leaderboard(self):
self.screen.fill((0, 0, 0))
title = self.font.render('Leaderboard', True, (255, 255, 255))
self.screen.blit(title, (WIDTH // 2 - title.get_width() // 2, 50))
for i, entry in enumerate(self.leaderboard):
address, score = entry
text = self.font.render(f"{i+1}. {address[:10]}... : {score}", True, (255, 255, 255))
self.screen.blit(text, (WIDTH // 2 - text.get_width() // 2, 100 + i * 40))
back_text = self.font.render('Press B to go back', True, (255, 255, 255))
self.screen.blit(back_text, (WIDTH // 2 - back_text.get_width() // 2, HEIGHT - 100))
replay_text = self.font.render('Press SPACE to replay', True, (255, 255, 255))
self.screen.blit(replay_text, (WIDTH // 2 - replay_text.get_width() // 2, HEIGHT - 50))
def check_events(self):
self.global_trigger = False
for event in pg.event.get():
if event.type == pg.QUIT or (event.type == pg.KEYDOWN and event.key == pg.K_ESCAPE):
pg.quit()
sys.exit()
elif event.type == self.global_event:
self.global_trigger = True
elif event.type == pg.KEYDOWN:
if self.state == 'LANDING':
if event.key == pg.K_SPACE:
self.state = 'GAME'
pg.mouse.set_visible(False)
pg.event.set_grab(True)
pg.mixer.music.play(-1)
elif event.key == pg.K_l:
self.state = 'LEADERBOARD'
elif self.state == 'LEADERBOARD':
if event.key == pg.K_b:
self.state = 'LANDING'
elif event.key == pg.K_SPACE:
self.new_game()
self.state = 'GAME'
pg.mouse.set_visible(False)
pg.event.set_grab(True)
pg.mixer.music.play(-1)
self.player.single_fire_event(event)
async def update_score(self):
max_retries = 3
print(self)
for attempt in range(max_retries):
try:
payload = EntryFunction.natural(
f"{self.contract_address}::{self.module_name}",
"update_score",
[], # No type arguments needed
[TransactionArgument(self.score, Serializer.u64)],
)
signed_transaction = await self.rest_client.create_bcs_signed_transaction(
self.account, TransactionPayload(payload)
)
txn_hash = await self.rest_client.submit_bcs_transaction(signed_transaction)
await self.rest_client.wait_for_transaction(txn_hash)
print(f"Score updated for {self.account.address()}: {self.score}")
return # Success, exit the function
except Exception as e:
print(f"Error updating score (attempt {attempt + 1}): {e}")
if attempt == max_retries - 1:
print("Failed to update score after maximum retries")
else:
await asyncio.sleep(1) # Wait a bit before retrying
async def fetch_leaderboard(self):
try:
url = f"{self.rest_client.base_url}/view"
payload = {
"function": f"{self.contract_address}::{self.module_name}::get_top_players",
"type_arguments": [],
"arguments": []
}
async with aiohttp.ClientSession() as session:
async with session.post(url, json=payload) as response:
if response.status == 200:
data = await response.json()
# The exact structure of the response may vary, adjust as needed
self.leaderboard = [(entry['address'], int(entry['score'])) for entry in data[0]]
if not self.leaderboard:
print("Leaderboard is empty.")
else:
print(f"Error fetching leaderboard: HTTP {response.status}")
self.leaderboard = []
except Exception as e:
print(f"Error fetching leaderboard: {e}")
self.leaderboard = []
async def get_player_score(self, player_address):
try:
url = f"{self.rest_client.base_url}/view"
payload = {
"function": f"{self.contract_address}::{self.module_name}::get_player_score",
"type_arguments": [],
"arguments": [player_address]
}
async with aiohttp.ClientSession() as session:
async with session.post(url, json=payload) as response:
if response.status == 200:
data = await response.json()
# The exact structure of the response may vary, adjust as needed
return int(data[0])
else:
print(f"Error getting player score: HTTP {response.status}")
return 0
except Exception as e:
print(f"Error getting player score: {e}")
return 0
async def game_over(self):
self.game_ended = True
pg.event.set_grab(False)
pg.mixer.music.stop()
self.show_disclaimer = True
self.disclaimer_start_time = pg.time.get_ticks()
await self.update_score()
await self.fetch_leaderboard()
self.state = 'LEADERBOARD'
def increment_score(self, amount):
self.score += amount
print(f"Score increased by {amount}. New score: {self.score}")
async def create_and_fund_account(self):
try:
# Fund the account using faucet
await self.faucet_client.fund_account(self.account.address(), 100_000_000) # 1 APT
print(f"Account funded: {self.account.address()}")
except Exception as e:
print(f"Error funding account: {e}")
def create_resource_address(self, source: str, seed: bytes) -> str:
"""Create a resource address from a source address and seed."""
source_bytes = bytes.fromhex(source[2:]) # Remove '0x' prefix
hash_input = b'\x01' + source_bytes + b'\x00' + seed
hash_bytes = hashlib.sha3_256(hash_input).digest()[:32] # Take first 32 bytes
return '0x' + hash_bytes.hex()
def trigger_game_end(self, end_type):
self.game_end_triggered = True
self.game_end_type = end_type
async def handle_game_end(self):
pg.mouse.set_visible(True)
pg.event.set_grab(False)
pg.mixer.music.stop()
if self.game_end_type == 'game_over':
self.object_renderer.game_over()
elif self.game_end_type == 'victory':
self.object_renderer.win()
pg.display.flip()
pg.time.delay(1000) # Show the end screen for 2 seconds
await self.update_score()
await self.fetch_leaderboard()
self.state = 'LEADERBOARD'
self.game_end_triggered = False
self.game_end_type = None
async def main():
game = Game()
while True:
game.check_events()
await game.update()
game.draw()
if game.state == 'LEADERBOARD':
await game.fetch_leaderboard()
await asyncio.sleep(0)
asyncio.run(main())