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| 1 | +# Config version. Do not change this |
| 2 | +config-version = "2.7" |
| 3 | + |
| 4 | +# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25565. |
| 5 | +bind = "0.0.0.0:25565" |
| 6 | + |
| 7 | +# What should be the MOTD? This gets displayed when the player adds your server to |
| 8 | +# their server list. Only MiniMessage format is accepted. |
| 9 | +motd = "<#09add3>A Velocity Server" |
| 10 | + |
| 11 | +# What should we display for the maximum number of players? (Velocity does not support a cap |
| 12 | +# on the number of players online.) |
| 13 | +show-max-players = 500 |
| 14 | + |
| 15 | +# Should we authenticate players with Mojang? By default, this is on. |
| 16 | +online-mode = true |
| 17 | + |
| 18 | +# Should the proxy enforce the new public key security standard? By default, this is on. |
| 19 | +force-key-authentication = true |
| 20 | + |
| 21 | +# If client's ISP/AS sent from this proxy is different from the one from Mojang's |
| 22 | +# authentication server, the player is kicked. This disallows some VPN and proxy |
| 23 | +# connections but is a weak form of protection. |
| 24 | +prevent-client-proxy-connections = false |
| 25 | + |
| 26 | +# Should we forward IP addresses and other data to backend servers? |
| 27 | +# Available options: |
| 28 | +# - "none": No forwarding will be done. All players will appear to be connecting |
| 29 | +# from the proxy and will have offline-mode UUIDs. |
| 30 | +# - "legacy": Forward player IPs and UUIDs in a BungeeCord-compatible format. Use this |
| 31 | +# if you run servers using Minecraft 1.12 or lower. |
| 32 | +# - "bungeeguard": Forward player IPs and UUIDs in a format supported by the BungeeGuard |
| 33 | +# plugin. Use this if you run servers using Minecraft 1.12 or lower, and are |
| 34 | +# unable to implement network level firewalling (on a shared host). |
| 35 | +# - "modern": Forward player IPs and UUIDs as part of the login process using |
| 36 | +# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher. |
| 37 | +player-info-forwarding-mode = "NONE" |
| 38 | + |
| 39 | +# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here. |
| 40 | +# The file is expected to be UTF-8 encoded and not empty. |
| 41 | +forwarding-secret-file = "forwarding.secret" |
| 42 | + |
| 43 | +# Announce whether or not your server supports Forge. If you run a modded server, we |
| 44 | +# suggest turning this on. |
| 45 | +# |
| 46 | +# If your network runs one modpack consistently, consider using ping-passthrough = "mods" |
| 47 | +# instead for a nicer display in the server list. |
| 48 | +announce-forge = false |
| 49 | + |
| 50 | +# If enabled (default is false) and the proxy is in online mode, Velocity will kick |
| 51 | +# any existing player who is online if a duplicate connection attempt is made. |
| 52 | +kick-existing-players = false |
| 53 | + |
| 54 | +# Should Velocity pass server list ping requests to a backend server? |
| 55 | +# Available options: |
| 56 | +# - "disabled": No pass-through will be done. The velocity.toml and server-icon.png |
| 57 | +# will determine the initial server list ping response. |
| 58 | +# - "mods": Passes only the mod list from your backend server into the response. |
| 59 | +# The first server in your try list (or forced host) with a mod list will be |
| 60 | +# used. If no backend servers can be contacted, Velocity won't display any |
| 61 | +# mod information. |
| 62 | +# - "description": Uses the description and mod list from the backend server. The first |
| 63 | +# server in the try (or forced host) list that responds is used for the |
| 64 | +# description and mod list. |
| 65 | +# - "all": Uses the backend server's response as the proxy response. The Velocity |
| 66 | +# configuration is used if no servers could be contacted. |
| 67 | +ping-passthrough = "DISABLED" |
| 68 | + |
| 69 | +# If not enabled (default is true) player IP addresses will be replaced by <ip address withheld> in logs |
| 70 | +enable-player-address-logging = true |
| 71 | + |
| 72 | +[servers] |
| 73 | +# Configure your servers here. Each key represents the server's name, and the value |
| 74 | +# represents the IP address of the server to connect to. |
| 75 | +lobby = "127.0.0.1:30066" |
| 76 | +factions = "127.0.0.1:30067" |
| 77 | +minigames = "127.0.0.1:30068" |
| 78 | + |
| 79 | +# In what order we should try servers when a player logs in or is kicked from a server. |
| 80 | +try = [ |
| 81 | + "lobby" |
| 82 | +] |
| 83 | + |
| 84 | +[forced-hosts] |
| 85 | +# Configure your forced hosts here. |
| 86 | +"lobby.example.com" = [ |
| 87 | + "lobby" |
| 88 | +] |
| 89 | +"factions.example.com" = [ |
| 90 | + "factions" |
| 91 | +] |
| 92 | +"minigames.example.com" = [ |
| 93 | + "minigames" |
| 94 | +] |
| 95 | + |
| 96 | +[advanced] |
| 97 | +# How large a Minecraft packet has to be before we compress it. Setting this to zero will |
| 98 | +# compress all packets, and setting it to -1 will disable compression entirely. |
| 99 | +compression-threshold = 256 |
| 100 | + |
| 101 | +# How much compression should be done (from 0-9). The default is -1, which uses the |
| 102 | +# default level of 6. |
| 103 | +compression-level = -1 |
| 104 | + |
| 105 | +# How fast (in milliseconds) are clients allowed to connect after the last connection? By |
| 106 | +# default, this is three seconds. Disable this by setting this to 0. |
| 107 | +login-ratelimit = 3000 |
| 108 | + |
| 109 | +# Specify a custom timeout for connection timeouts here. The default is five seconds. |
| 110 | +connection-timeout = 5000 |
| 111 | + |
| 112 | +# Specify a read timeout for connections here. The default is 30 seconds. |
| 113 | +read-timeout = 30000 |
| 114 | + |
| 115 | +# Enables compatibility with HAProxy's PROXY protocol. If you don't know what this is for, then |
| 116 | +# don't enable it. |
| 117 | +haproxy-protocol = false |
| 118 | + |
| 119 | +# Enables TCP fast open support on the proxy. Requires the proxy to run on Linux. |
| 120 | +tcp-fast-open = false |
| 121 | + |
| 122 | +# Enables BungeeCord plugin messaging channel support on Velocity. |
| 123 | +bungee-plugin-message-channel = true |
| 124 | + |
| 125 | +# Shows ping requests to the proxy from clients. |
| 126 | +show-ping-requests = false |
| 127 | + |
| 128 | +# By default, Velocity will attempt to gracefully handle situations where the user unexpectedly |
| 129 | +# loses connection to the server without an explicit disconnect message by attempting to fall the |
| 130 | +# user back, except in the case of read timeouts. BungeeCord will disconnect the user instead. You |
| 131 | +# can disable this setting to use the BungeeCord behavior. |
| 132 | +failover-on-unexpected-server-disconnect = true |
| 133 | + |
| 134 | +# Declares the proxy commands to 1.13+ clients. |
| 135 | +announce-proxy-commands = true |
| 136 | + |
| 137 | +# Enables the logging of commands |
| 138 | +log-command-executions = false |
| 139 | + |
| 140 | +# Enables logging of player connections when connecting to the proxy, switching servers |
| 141 | +# and disconnecting from the proxy. |
| 142 | +log-player-connections = true |
| 143 | + |
| 144 | +# Allows players transferred from other hosts via the |
| 145 | +# Transfer packet (Minecraft 1.20.5) to be received. |
| 146 | +accepts-transfers = false |
| 147 | + |
| 148 | +[query] |
| 149 | +# Whether to enable responding to GameSpy 4 query responses or not. |
| 150 | +enabled = false |
| 151 | + |
| 152 | +# If query is enabled, on what port should the query protocol listen on? |
| 153 | +port = 25565 |
| 154 | + |
| 155 | +# This is the map name that is reported to the query services. |
| 156 | +map = "Velocity" |
| 157 | + |
| 158 | +# Whether plugins should be shown in query response by default or not |
| 159 | +show-plugins = false |
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