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Fixed SceneSprite details being saved twice due to merge error
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IDE/Contents/Source/PolycodeEntityEditor.cpp

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Original file line numberDiff line numberDiff line change
@@ -2222,26 +2222,6 @@ void PolycodeEntityEditor::saveEntityToObjectEntry(Entity *entity, ObjectEntry *
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}
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if(dynamic_cast<SceneSprite*>(entity)) {
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if(!(*(entry))["type"])
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entry->addChild("type", "SceneSprite");
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SceneSprite *sprite = (SceneSprite*) entity;
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ObjectEntry *spriteEntry = entry->addChild("SceneSprite");
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spriteEntry->addChild("sprite_set", sprite->getSpriteSet()->getName());
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spriteEntry->addChild("sprite", sprite->getCurrentSprite()->getName());
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spriteEntry->addChild("random_frame", sprite->getStartOnRandomFrame());
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String animName = "";
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if(sprite->getCurrentSpriteState()) {
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animName = sprite->getCurrentSpriteState()->getName();
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}
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spriteEntry->addChild("state", animName);
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}
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if(dynamic_cast<SceneCurve*>(entity)) {
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SceneCurve *curve = (SceneCurve*) entity;
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