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1 | 1 | <?xml version="1.0" ?> |
2 | 2 | <polycode> |
3 | 3 | <shaders> |
4 | | - <shader type="glsl" name="DefaultShader" numPointLights="4" numSpotLights="2"> |
| 4 | + <shader type="glsl" name="DefaultShader" numPointLights="6" numSpotLights="2"> |
5 | 5 | <vp source="default/DefaultShader.vert"/> |
6 | 6 | <fp source="default/DefaultShader.frag"/> |
7 | 7 | </shader> |
8 | | - <shader type="glsl" name="DefaultShaderNoTexture" numPointLights="4" numSpotLights="2"> |
| 8 | + <shader type="glsl" name="DefaultShaderNoTexture" numPointLights="6" numSpotLights="2"> |
9 | 9 | <vp source="default/DefaultShader.vert"/> |
10 | 10 | <fp source="default/DefaultShaderNoTexture.frag"/> |
11 | 11 | </shader> |
12 | | - <shader type="glsl" name="DefaultShaderShadows" numPointLights="4" numSpotLights="2"> |
| 12 | + <shader type="glsl" name="DefaultShaderShadows" numPointLights="6" numSpotLights="2"> |
13 | 13 | <vp source="default/DefaultShaderShadows.vert"/> |
14 | 14 | <fp source="default/DefaultShaderShadows.frag"/> |
15 | 15 | </shader> |
16 | | - <shader type="glsl" name="DefaultShaderVertex" numPointLights="4" numSpotLights="2"> |
| 16 | + <shader type="glsl" name="DefaultShaderVertex" numPointLights="6" numSpotLights="2"> |
17 | 17 | <vp source="default/DefaultShaderVertex.vert"/> |
18 | 18 | <fp source="default/DefaultShaderVertex.frag"/> |
19 | 19 | </shader> |
20 | | - <shader type="glsl" name="DefaultShaderVertexNoTexture" numPointLights="4" numSpotLights="2"> |
| 20 | + <shader type="glsl" name="DefaultShaderVertexNoTexture" numPointLights="6" numSpotLights="2"> |
21 | 21 | <vp source="default/DefaultShaderVertex.vert"/> |
22 | 22 | <fp source="default/DefaultShaderVertexNoTexture.frag"/> |
23 | 23 | </shader> |
24 | | - <shader type="glsl" name="DefaultParticleShader" numPointLights="4" numSpotLights="2"> |
| 24 | + <shader type="glsl" name="DefaultParticleShader" numPointLights="6" numSpotLights="2"> |
25 | 25 | <vp source="default/DefaultShader.vert"/> |
26 | 26 | <fp source="default/DefaultParticleShader.frag"/> |
27 | 27 | </shader> |
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41 | 41 | <vp source="default/LightCube.vert"/> |
42 | 42 | <fp source="default/SkyBox.frag"/> |
43 | 43 | </shader> |
44 | | - <shader type="glsl" name="NorColSpec" numPointLights="4" numSpotLights="2"> |
| 44 | + <shader type="glsl" name="NorColSpec" numPointLights="6" numSpotLights="2"> |
45 | 45 | <vp source="default/NormalShader.vert"/> |
46 | 46 | <fp source="default/NorColSpec.frag"/> |
47 | 47 | </shader> |
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