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Fixed bug with loading shader programs
1 parent 97f8571 commit cdf10e8

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2 files changed

+3
-3
lines changed

2 files changed

+3
-3
lines changed

Core/Contents/Source/PolyGLSLProgram.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -77,7 +77,7 @@ void GLSLProgram::reloadProgram() {
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if(program != -1)
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glDeleteShader(program);
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80-
OSFILE *file = OSBasics::open(fileName, "r");
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OSFILE *file = OSBasics::open(fileName, "rb");
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if (!file) {
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Logger::log("Error: shader file %s not found\n", fileName.c_str());
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program = -1;

IDE/Build/Windows2013/Polycode.sln

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -18,8 +18,8 @@ Global
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{D6C2171B-9167-4FB6-851A-DC1CEDCFC43D}.Debug|Win32.ActiveCfg = Debug|Win32
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{D6C2171B-9167-4FB6-851A-DC1CEDCFC43D}.Debug|Win32.Build.0 = Debug|Win32
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{D6C2171B-9167-4FB6-851A-DC1CEDCFC43D}.Debug|Win32.ActiveCfg = Debug|x64
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{D6C2171B-9167-4FB6-851A-DC1CEDCFC43D}.Debug|Win32.Build.0 = Debug|x64
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{D6C2171B-9167-4FB6-851A-DC1CEDCFC43D}.Debug|x64.ActiveCfg = Debug|x64
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{D6C2171B-9167-4FB6-851A-DC1CEDCFC43D}.Debug|x64.Build.0 = Debug|x64
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{D6C2171B-9167-4FB6-851A-DC1CEDCFC43D}.Release|Win32.ActiveCfg = Release|Win32

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