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Fixed Bone::getName not parsing properly into bindings, fixed scaled 3d objects not being tracked properly by the 3d physics module, fixed some mesh generation stuff broken by mesh rewrite
Copy file name to clipboardExpand all lines: Core/Contents/Include/PolyEntity.h
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@@ -524,6 +524,9 @@ namespace Polycode {
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*/
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Quaternion getRotationQuat() const;
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Quaternion getConcatenatedQuat() const;
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/**
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* Orients the entity towards the specified location with the provided up vector. The up vector determines which side of the entity will be pointing in that direction.
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