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libretro.cpp
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226 lines (187 loc) · 5.32 KB
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#include <unistd.h>
#include <SDL_libretro.h>
#include <file/file_path.h>
#define main osa_main
#include <OpenSyobonAction/main.cpp>
static void fallback_log(enum retro_log_level level, const char *fmt, ...);
static retro_log_printf_t log_cb = fallback_log;
static retro_video_refresh_t video_cb;
static retro_input_state_t input_state_cb;
static retro_input_poll_t input_poll_cb;
static retro_audio_sample_batch_t audio_batch_cb;
static retro_environment_t environ_cb;
static SDL_Thread *game_thread;
static void fallback_log(enum retro_log_level level, const char *fmt, ...)
{
(void)level;
va_list va;
va_start(va, fmt);
vfprintf(stderr, fmt, va);
va_end(va);
}
unsigned retro_api_version(void)
{
return RETRO_API_VERSION;
}
void retro_set_environment(retro_environment_t cb)
{
struct retro_log_callback log;
bool t = true;
environ_cb = cb;
if (environ_cb(RETRO_ENVIRONMENT_GET_LOG_INTERFACE, &log))
log_cb = log.log;
environ_cb(RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME, &t);
}
void retro_set_video_refresh(retro_video_refresh_t cb)
{
video_cb = cb;
}
void retro_set_audio_sample(retro_audio_sample_t cb)
{
}
void retro_set_audio_sample_batch(retro_audio_sample_batch_t cb)
{
audio_batch_cb = cb;
}
void retro_set_input_poll(retro_input_poll_t cb)
{
input_poll_cb = cb;
}
void retro_set_input_state(retro_input_state_t cb)
{
input_state_cb = cb;
}
void retro_get_system_info(struct retro_system_info *info)
{
info->need_fullpath = false;
info->valid_extensions = "";
info->library_version = "0.3";
info->library_name = "syobonaction";
info->block_extract = false;
}
void retro_get_system_av_info(struct retro_system_av_info *info)
{
int width = 480;
int height = 420;
info->geometry.base_width = width;
info->geometry.base_height = height;
info->geometry.max_width = width;
info->geometry.max_height = height;
info->timing.fps = 60.0;
info->timing.sample_rate = 22050;
}
void retro_init(void)
{
enum retro_pixel_format pixfmt = RETRO_PIXEL_FORMAT_XRGB8888;
environ_cb(RETRO_ENVIRONMENT_SET_PIXEL_FORMAT, &pixfmt);
}
static int game_main(void *data)
{
osa_main(0, NULL);
return 0;
}
bool retro_load_game(const struct retro_game_info *game)
{
char game_dir[512] = { 0 };
const char *system_dir = NULL;
environ_cb(RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY, &system_dir);
fill_pathname_join_special(game_dir, system_dir, "SyobonAction", 512);
if (!path_is_directory(game_dir) || chdir(game_dir) == -1) {
log_cb(RETRO_LOG_ERROR, "Missing game assets directory: %s\n", game_dir);
return false;
}
game_thread = SDL_CreateThread(game_main, NULL);
struct retro_keyboard_callback keyboard = {
.callback = SDL_libretro_KeyboardCallback,
};
environ_cb(RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK, &keyboard);
return true;
}
void retro_set_controller_port_device(unsigned port, unsigned device)
{
}
void retro_deinit(void)
{
}
void retro_reset(void)
{
}
static void pump_joypad_events(void)
{
static SDL_keysym sym;
static int16_t buttons[16] = {0};
static const SDLKey bkeys[16] = {
[RETRO_DEVICE_ID_JOYPAD_B] = SDLK_SPACE,
[RETRO_DEVICE_ID_JOYPAD_Y] = SDLK_RETURN,
[RETRO_DEVICE_ID_JOYPAD_SELECT] = SDLK_F1,
[RETRO_DEVICE_ID_JOYPAD_START] = SDLK_0,
[RETRO_DEVICE_ID_JOYPAD_UP] = SDLK_UP,
[RETRO_DEVICE_ID_JOYPAD_DOWN] = SDLK_DOWN,
[RETRO_DEVICE_ID_JOYPAD_LEFT] = SDLK_LEFT,
[RETRO_DEVICE_ID_JOYPAD_RIGHT] = SDLK_RIGHT,
[RETRO_DEVICE_ID_JOYPAD_A] = SDLK_z,
[RETRO_DEVICE_ID_JOYPAD_X] = SDLK_o,
[RETRO_DEVICE_ID_JOYPAD_L] = SDLK_s,
[RETRO_DEVICE_ID_JOYPAD_R] = SDLK_1,
[RETRO_DEVICE_ID_JOYPAD_L2] = SDLK_2,
[RETRO_DEVICE_ID_JOYPAD_R2] = SDLK_3,
[RETRO_DEVICE_ID_JOYPAD_L3] = SDLK_4,
[RETRO_DEVICE_ID_JOYPAD_R3] = SDLK_5,
};
for (int i = 0; i < 16; ++i) {
int16_t state = input_state_cb(0, RETRO_DEVICE_JOYPAD, 0, i);
SDLKey k = bkeys[i];
if (k && buttons[i] != state) {
buttons[i] = state;
sym.scancode = k;
sym.sym = k;
SDL_PrivateKeyboard(state ? SDL_PRESSED : SDL_RELEASED, &sym);
}
}
}
void retro_run(void)
{
if (SDL_GetVideoSurface() == NULL)
return;
input_poll_cb();
pump_joypad_events();
SDL_libretro_RefreshVideo(video_cb);
SDL_libretro_ProduceAudio(audio_batch_cb);
}
size_t retro_serialize_size(void)
{
return 0;
}
bool retro_serialize(void *data, size_t size)
{
return false;
}
bool retro_unserialize(const void *data, size_t size)
{
return false;
}
void retro_cheat_reset(void) {}
void retro_cheat_set(unsigned index, bool enabled, const char *code) {}
bool retro_load_game_special(unsigned game_type, const struct retro_game_info *info, size_t num_info)
{
return false;
}
void retro_unload_game(void)
{
SDL_Event event;
event.type = SDL_QUIT;
SDL_PushEvent(&event);
SDL_WaitThread(game_thread, NULL);
}
unsigned retro_get_region(void)
{
return RETRO_REGION_NTSC;
}
void *retro_get_memory_data(unsigned id)
{
return 0;
}
size_t retro_get_memory_size(unsigned id)
{
return 0;
}