Commit f3faf58
feat: Add world curvature effect (DH-inspired)
Implements spherical world curvature for LOD terrain, simulating
standing on a planetary surface. Distant terrain curves downward
based on configurable curvature ratio.
- Add earthCurveRatio config (0=disabled, 50-500 valid range)
- Add uEarthRadius uniform to shader SceneUniform
- Implement applyWorldCurvature() in quad_util.glsl
- Add "World Curvature" slider to Sodium Video Settings
- Sync config between NeoForge config system and VoxyConfig
Math based on Distant Horizons' curve.vert implementation.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>1 parent e64646c commit f3faf58
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lines changed- src/main
- java/me/cortex/voxy/client
- config
- core/rendering/section/backend/mdic
- resources/assets/voxy
- lang
- shaders/lod
- gl46
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