Per-Layer TriPlanar and Refactoring for PBR Terrain Shaders #3064
| Job | Run time |
|---|---|
| 2m 42s | |
| 1m 47s | |
| 3m 22s | |
| 3m 20s | |
| 4m 1s | |
| 4m 39s | |
| 4m 51s | |
| 4m 40s | |
| 2m 43s | |
| 2m 33s | |
| 3m 18s | |
| 0s | |
| 0s | |
| 0s | |
| 0s | |
| 37m 56s |
| Job | Run time |
|---|---|
| 2m 42s | |
| 1m 47s | |
| 3m 22s | |
| 3m 20s | |
| 4m 1s | |
| 4m 39s | |
| 4m 51s | |
| 4m 40s | |
| 2m 43s | |
| 2m 33s | |
| 3m 18s | |
| 0s | |
| 0s | |
| 0s | |
| 0s | |
| 37m 56s |