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jme3-core: correct more typos in comments
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jme3-core/src/main/java/com/jme3/cinematic/events/MotionEvent.java

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@@ -363,7 +363,7 @@ public Vector3f getDirection() {
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/**
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* Sets the direction of the spatial, using the Y axis as the up vector.
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* Use MotionEvent#setDirection((Vector3f direction,Vector3f upVector) if
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* you want a custum up vector.
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* you want a custom up vector.
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* This method is used by the motion path.
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* @param direction
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*/

jme3-core/src/main/java/com/jme3/post/FilterPostProcessor.java

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@@ -590,10 +590,10 @@ public Texture2D getFilterTexture() {
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}
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/**
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* returns the first filter in the list assignable form the given type
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* returns the first filter in the list assignable from the given type
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* @param <T>
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* @param filterType the filter type
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* @return a filter assignable form the given type
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* @return a filter assignable from the given type
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*/
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@SuppressWarnings("unchecked")
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public <T extends Filter> T getFilter(Class<T> filterType) {

jme3-core/src/main/java/com/jme3/shadow/PssmShadowUtil.java

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@@ -75,7 +75,7 @@ public static void updateFrustumSplits(float[] splits, float near, float far, fl
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}
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/**
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* Compute the Zfar in the model vieuw to adjust the Zfar distance for the splits calculation
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* Compute the Zfar in the model view to adjust the Zfar distance for the splits calculation
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*/
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public static float computeZFar(GeometryList occ, GeometryList recv, Camera cam) {
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Matrix4f mat = cam.getViewMatrix();

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