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lines changed Original file line number Diff line number Diff line change 7070import java .util .logging .Logger ;
7171
7272/**
73- * This is an utility class that allows to generated the lod levels for an
74- * arbitrary mesh. It computes a collapse cost for each vertex and each edges .
75- * The higher the cost the most likely collapsing the edge or the vertex will
73+ * This is a utility class that adds the ability to generate the lod levels
74+ * for an arbitrary mesh. It computes a collapse cost for each vertex and each edge .
75+ * The higher the cost the more likely collapsing the edge or the vertex will
7676 * produce artifacts on the mesh. <p>This class is the java implementation of
7777 * the enhanced version of Ogre engine Lod generator, by Péter Szücs, originally
7878 * based on Stan Melax "easy mesh simplification". The MIT licenced C++ source
8181 * informations can be found here http://www.melax.com/polychop
8282 * http://sajty.elementfx.com/progressivemesh/GSoC2012.pdf </p>
8383 *
84- * <p>The algorithm sort vertices according to their collapse cost
85- * ascending. It collapse from the "cheapest" vertex to the more expensive.<br>
84+ * <p>The algorithm sorts vertices according to their collapse cost in
85+ * ascending order . It collapses from the "cheapest" vertex to the more expensive.<br>
8686 * <strong>Usage : </strong><br>
8787 * <pre>
8888 * LodGenerator lODGenerator = new LodGenerator(geometry);
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