@@ -258,6 +258,7 @@ public enum Format {
258258 * half-precision floating point red, green, and blue.
259259 *
260260 * Requires {@link Caps#FloatTexture}.
261+ * May be supported for renderbuffers, but the OpenGL specification does not require it.
261262 */
262263 RGB16F (48 ,true ),
263264
@@ -272,6 +273,7 @@ public enum Format {
272273 * single-precision floating point red, green, and blue.
273274 *
274275 * Requires {@link Caps#FloatTexture}.
276+ * May be supported for renderbuffers, but the OpenGL specification does not require it.
275277 */
276278 RGB32F (96 ,true ),
277279
@@ -300,31 +302,190 @@ public enum Format {
300302 * Requires {@link Caps#TextureCompressionETC1}.
301303 */
302304 ETC1 (4 , false , true , false ),
303-
304- R8I (8 ),
305- R8UI (8 ),
306- R16I (16 ),
307- R16UI (16 ),
308- R32I (32 ),
309- R32UI (32 ),
310- RG8I (16 ),
311- RG8UI (16 ),
312- RG16I (32 ),
313- RG16UI (32 ),
314- RG32I (64 ),
315- RG32UI (64 ),
316- RGB8I (24 ),
317- RGB8UI (24 ),
318- RGB16I (48 ),
319- RGB16UI (48 ),
320- RGB32I (96 ),
321- RGB32UI (96 ),
305+
306+ /**
307+ * 8 bit signed int red.
308+ *
309+ * Requires {@link Caps#IntegerTexture}.
310+ */
311+ R8I (8 ),
312+ /**
313+ * 8 bit unsigned int red.
314+ *
315+ * Requires {@link Caps#IntegerTexture}.
316+ */
317+ R8UI (8 ),
318+ /**
319+ * 16 bit signed int red.
320+ *
321+ * Requires {@link Caps#IntegerTexture}.
322+ */
323+ R16I (16 ),
324+ /**
325+ * 16 bit unsigned int red.
326+ *
327+ * Requires {@link Caps#IntegerTexture}.
328+ */
329+ R16UI (16 ),
330+ /**
331+ * 32 bit signed int red.
332+ *
333+ * Requires {@link Caps#IntegerTexture}.
334+ */
335+ R32I (32 ),
336+ /**
337+ * 32 bit unsigned int red.
338+ *
339+ * Requires {@link Caps#IntegerTexture}.
340+ */
341+ R32UI (32 ),
342+
343+
344+ /**
345+ * 8 bit signed int red and green.
346+ *
347+ * Requires {@link Caps#IntegerTexture}.
348+ */
349+ RG8I (16 ),
350+ /**
351+ * 8 bit unsigned int red and green.
352+ *
353+ * Requires {@link Caps#IntegerTexture}.
354+ */
355+ RG8UI (16 ),
356+ /**
357+ * 16 bit signed int red and green.
358+ *
359+ * Requires {@link Caps#IntegerTexture}.
360+ */
361+ RG16I (32 ),
362+ /**
363+ * 16 bit unsigned int red and green.
364+ *
365+ * Requires {@link Caps#IntegerTexture}.
366+ */
367+ RG16UI (32 ),
368+ /**
369+ * 32 bit signed int red and green.
370+ *
371+ * Requires {@link Caps#IntegerTexture}.
372+ */
373+ RG32I (64 ),
374+ /**
375+ * 32 bit unsigned int red and green.
376+ *
377+ * Requires {@link Caps#IntegerTexture}.
378+ */
379+ RG32UI (64 ),
380+
381+ /**
382+ * 8 bit signed int red, green and blue.
383+ *
384+ * Requires {@link Caps#IntegerTexture} to be supported for textures.
385+ * May be supported for renderbuffers, but the OpenGL specification does not require it.
386+ */
387+ RGB8I (24 ),
388+ /**
389+ * 8 bit unsigned int red, green and blue.
390+ *
391+ * Requires {@link Caps#IntegerTexture} to be supported for textures.
392+ * May be supported for renderbuffers, but the OpenGL specification does not require it.
393+ */
394+ RGB8UI (24 ),
395+ /**
396+ * 16 bit signed int red, green and blue.
397+ *
398+ * Requires {@link Caps#IntegerTexture} to be supported for textures.
399+ * May be supported for renderbuffers, but the OpenGL specification does not require it.
400+ */
401+ RGB16I (48 ),
402+ /**
403+ * 16 bit unsigned int red, green and blue.
404+ *
405+ * Requires {@link Caps#IntegerTexture} to be supported for textures.
406+ * May be supported for renderbuffers, but the OpenGL specification does not require it.
407+ */
408+ RGB16UI (48 ),
409+ /**
410+ * 32 bit signed int red, green and blue.
411+ *
412+ * Requires {@link Caps#IntegerTexture} to be supported for textures.
413+ * May be supported for renderbuffers, but the OpenGL specification does not require it.
414+ */
415+ RGB32I (96 ),
416+ /**
417+ * 32 bit unsigned int red, green and blue.
418+ *
419+ * Requires {@link Caps#IntegerTexture} to be supported for textures.
420+ * May be supported for renderbuffers, but the OpenGL specification does not require it.
421+ */
422+ RGB32UI (96 ),
423+
424+
425+ /**
426+ * 8 bit signed int red, green, blue and alpha.
427+ *
428+ * Requires {@link Caps#IntegerTexture}.
429+ */
322430 RGBA8I (32 ),
323- RGBA8UI (32 ),
324- RGBA16I (64 ),
325- RGBA16UI (64 ),
326- RGBA32I (128 ),
327- RGBA32UI (128 )
431+ /**
432+ * 8 bit unsigned int red, green, blue and alpha.
433+ *
434+ * Requires {@link Caps#IntegerTexture}.
435+ */
436+ RGBA8UI (32 ),
437+ /**
438+ * 16 bit signed int red, green, blue and alpha.
439+ *
440+ * Requires {@link Caps#IntegerTexture}.
441+ */
442+ RGBA16I (64 ),
443+ /**
444+ * 16 bit unsigned int red, green, blue and alpha.
445+ *
446+ * Requires {@link Caps#IntegerTexture}.
447+ */
448+ RGBA16UI (64 ),
449+ /**
450+ * 32 bit signed int red, green, blue and alpha.
451+ *
452+ * Requires {@link Caps#IntegerTexture}.
453+ */
454+ RGBA32I (128 ),
455+ /**
456+ * 32 bit unsigned int red, green, blue and alpha.
457+ *
458+ * Requires {@link Caps#IntegerTexture}.
459+ */
460+ RGBA32UI (128 ),
461+
462+ /**
463+ * half-precision floating point red.
464+ *
465+ * Requires {@link Caps#FloatTexture}.
466+ */
467+ R16F (16 ,true ),
468+
469+ /**
470+ * single-precision floating point red.
471+ *
472+ * Requires {@link Caps#FloatTexture}.
473+ */
474+ R32F (32 ,true ),
475+
476+ /**
477+ * half-precision floating point red and green.
478+ *
479+ * Requires {@link Caps#FloatTexture}.
480+ */
481+ RG16F (32 ,true ),
482+
483+ /**
484+ * single-precision floating point red and green.
485+ *
486+ * Requires {@link Caps#FloatTexture}.
487+ */
488+ RG32F (64 ,true ),
328489 ;
329490
330491 private int bpp ;
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