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| 1 | +#ifndef __PBR_TERRAIN_UTILS_MODULE__ |
| 2 | + #define __PBR_TERRAIN_UTILS_MODULE__ |
| 3 | + |
| 4 | + #import "Common/MatDefs/ShaderLib/PBRTerrainTextureLayer.glsl" |
| 5 | + |
| 6 | + #import "MatDefs/ShaderLib/TangentUtils.glsllib" |
| 7 | + #import "MatDefs/ShaderLib/TriPlanarUtils.glsllib" |
| 8 | + |
| 9 | + #ifdef ENABLE_PBRTerrainUtils_readPBRTerrainLayers |
| 10 | + |
| 11 | + //texture arrays: |
| 12 | + uniform sampler2DArray m_AlbedoTextureArray; |
| 13 | + uniform sampler2DArray m_NormalParallaxTextureArray; |
| 14 | + uniform sampler2DArray m_MetallicRoughnessAoEiTextureArray; |
| 15 | + |
| 16 | + //texture-slot params for 12 unique texture slots (0-11) where the integer value points to the desired texture's index in the corresponding texture array: |
| 17 | + #for i=0..12 (#ifdef ALBEDOMAP_$i $0 #endif) |
| 18 | + uniform int m_AfflictionMode_$i; |
| 19 | + uniform float m_Roughness_$i; |
| 20 | + uniform float m_Metallic_$i; |
| 21 | + uniform float m_AlbedoMap_$i_scale; |
| 22 | + uniform vec4 m_EmissiveColor_$i; |
| 23 | + |
| 24 | + uniform int m_AlbedoMap_$i; |
| 25 | + |
| 26 | + #endfor |
| 27 | + #for n=0..12 (#ifdef METALLICROUGHNESSMAP_$n $0 #endif) |
| 28 | + uniform int m_MetallicRoughnessMap_$n; |
| 29 | + #endfor |
| 30 | + #for x=0..12 (#ifdef NORMALMAP_$x $0 #endif) |
| 31 | + uniform int m_NormalMap_$x; |
| 32 | + #endfor |
| 33 | + |
| 34 | + //3 alpha maps : |
| 35 | + #ifdef ALPHAMAP |
| 36 | + uniform sampler2D m_AlphaMap; |
| 37 | + #endif |
| 38 | + #ifdef ALPHAMAP_1 |
| 39 | + uniform sampler2D m_AlphaMap_1; |
| 40 | + #endif |
| 41 | + #ifdef ALPHAMAP_2 |
| 42 | + uniform sampler2D m_AlphaMap_2; |
| 43 | + #endif |
| 44 | + vec4 alphaBlend_0, alphaBlend_1, alphaBlend_2; |
| 45 | + |
| 46 | + |
| 47 | + void PBRTerrainUtils_readAlphaMaps(){ |
| 48 | + |
| 49 | + #ifdef ALPHAMAP |
| 50 | + alphaBlend_0 = texture2D( m_AlphaMap, texCoord.xy ); |
| 51 | + #endif |
| 52 | + #ifdef ALPHAMAP_1 |
| 53 | + alphaBlend_1 = texture2D( m_AlphaMap_1, texCoord.xy ); |
| 54 | + #endif |
| 55 | + #ifdef ALPHAMAP_2 |
| 56 | + alphaBlend_2 = texture2D( m_AlphaMap_2, texCoord.xy ); |
| 57 | + #endif |
| 58 | + |
| 59 | + |
| 60 | + } |
| 61 | + |
| 62 | + float PBRTerrainUtils_getAlphaBlendFromChannel(int layer){ |
| 63 | + float finalAlphaBlendForLayer = 0.0; |
| 64 | + vec4 alphaBlend; |
| 65 | + if(layer <= 3.0){ |
| 66 | + alphaBlend = alphaBlend_0; |
| 67 | + }else if(layer <= 7.0){ |
| 68 | + alphaBlend = alphaBlend_1; |
| 69 | + }else if(layer <= 11.0){ |
| 70 | + alphaBlend = alphaBlend_2; |
| 71 | + } |
| 72 | + int texChannelForAlphaBlending = int(mod(float(layer), 4.0)); //pick the correct channel (r g b or a) based on the layer's index |
| 73 | + switch(texChannelForAlphaBlending) { |
| 74 | + case 0: |
| 75 | + finalAlphaBlendForLayer = alphaBlend.r; |
| 76 | + break; |
| 77 | + case 1: |
| 78 | + finalAlphaBlendForLayer = alphaBlend.g; |
| 79 | + break; |
| 80 | + case 2: |
| 81 | + finalAlphaBlendForLayer = alphaBlend.b; |
| 82 | + break; |
| 83 | + case 3: |
| 84 | + finalAlphaBlendForLayer = alphaBlend.a; |
| 85 | + break; |
| 86 | + } |
| 87 | + |
| 88 | + return finalAlphaBlendForLayer; |
| 89 | + } |
| 90 | + |
| 91 | + |
| 92 | + PBRTerrainTextureLayer PBRTerrainUtils_createAdvancedPBRTerrainLayer(int layerNum){ |
| 93 | + |
| 94 | + PBRTerrainTextureLayer terrainTextureLayer; |
| 95 | + terrainTextureLayer.blendValue = PBRTerrainUtils_getAlphaBlendFromChannel(layerNum); |
| 96 | + |
| 97 | + return terrainTextureLayer; |
| 98 | + } |
| 99 | + |
| 100 | + //________ |
| 101 | + |
| 102 | + void updateLayerFromPackedAlbedoMap(inout vec4 packedAlbedoVec, inout PBRTerrainTextureLayer layer){ |
| 103 | + layer.albedo = packedAlbedoVec; |
| 104 | + layer.alpha = packedAlbedoVec.a; |
| 105 | + } |
| 106 | + void updateLayerFromPackedNormalParallaxVec(inout vec4 packedNormalParallaxVec, inout PBRTerrainTextureLayer layer){ |
| 107 | + layer.normal = calculateTangentsAndApplyToNormals(packedNormalParallaxVec.rgb, PBRLightingUtils_getWorldNormal()); |
| 108 | + layer.height = packedNormalParallaxVec.a; |
| 109 | + } |
| 110 | + void updateLayerFromPackedMRAoEiVec(inout vec4 packedMRAoEiVec, inout PBRTerrainTextureLayer layer){ |
| 111 | + layer.ao = packedMRAoEiVec.r; |
| 112 | + layer.roughness = packedMRAoEiVec.g; |
| 113 | + layer.metallic = packedMRAoEiVec.b; |
| 114 | + layer.emission *= packedMRAoEiVec.a * layer.emission.a; |
| 115 | + } |
| 116 | + //________ |
| 117 | + |
| 118 | + // read Triplanar Albedo from TextureArray: |
| 119 | + void PBRTerrainUtils_readTriPlanarAlbedoTexArray(in int indexInTexArray, in float scale, in sampler2DArray texArray, inout PBRTerrainTextureLayer layer){ |
| 120 | + vec4 packedAlbedoVec = getTriPlanarBlendFromTexArray(lPosition, indexInTexArray, scale, texArray); |
| 121 | + updateLayerFromPackedAlbedoMap(packedAlbedoVec, layer); |
| 122 | + } |
| 123 | + // read Triplanar normal from TextureArray: |
| 124 | + void PBRTerrainUtils_readTriPlanarNormalTexArray(in int indexInTexArray, in float scale, in sampler2DArray texArray, inout PBRTerrainTextureLayer layer){ |
| 125 | + vec4 packedNormalParallaxVec = getTriPlanarBlendFromTexArray(lPosition, indexInTexArray, scale, texArray); |
| 126 | + updateLayerFromPackedNormalParallaxVec(packedNormalParallaxVec, layer); |
| 127 | + } |
| 128 | + // read TriPlanar metallicRoughnessAoEi from TextureArray: |
| 129 | + void PBRTerrainUtils_readTriPlanarMetallicRoughnessAoEiTexArray(in int indexInTexArray, in float scale, in sampler2DArray texArray, inout PBRTerrainTextureLayer layer){ |
| 130 | + vec4 packedMRAoEi = getTriPlanarBlendFromTexArray(lPosition, indexInTexArray, scale, texArray); |
| 131 | + updateLayerFromPackedMRAoEiVec(packedMRAoEi, layer); |
| 132 | + } |
| 133 | + //________ |
| 134 | + |
| 135 | + // read Albedo from TextureArray: |
| 136 | + void PBRTerrainUtils_readAlbedoTexArray(in int indexInTexArray, in float scale, in sampler2DArray texArray, inout PBRTerrainTextureLayer layer){ |
| 137 | + vec4 packedAlbedoVec = texture2DArray(texArray, vec3(texCoord * scale, indexInTexArray)); |
| 138 | + updateLayerFromPackedAlbedoMap(packedAlbedoVec, layer); |
| 139 | + |
| 140 | + } |
| 141 | + // read Normal from TextureArray: |
| 142 | + void PBRTerrainUtils_readNormalTexArray(in int indexInTexArray, in float scale, in sampler2DArray texArray, inout PBRTerrainTextureLayer layer){ |
| 143 | + vec4 packedNormalParallaxVec = texture2DArray(texArray, vec3(texCoord * scale, indexInTexArray)); |
| 144 | + updateLayerFromPackedNormalParallaxVec(packedNormalParallaxVec, layer); |
| 145 | + } |
| 146 | + // read metallicRoughnessAoEi from TextureArray: |
| 147 | + void PBRTerrainUtils_readMetallicRoughnessAoEiTexArray(in int indexInTexArray, float scale, in sampler2DArray texArray, inout PBRTerrainTextureLayer layer){ |
| 148 | + vec4 packedMRAoEi = texture2DArray(texArray, vec3(texCoord * scale, indexInTexArray)); |
| 149 | + updateLayerFromPackedMRAoEiVec(packedMRAoEi, layer); |
| 150 | + |
| 151 | + } |
| 152 | + //________ |
| 153 | + |
| 154 | + |
| 155 | + |
| 156 | + void PBRTerrainUtils_blendPBRTerrainLayer(inout PBRSurface surface, inout PBRTerrainTextureLayer layer){ |
| 157 | + |
| 158 | + |
| 159 | + //mix values from this index layer to final output values based on finalAlphaBlendForLayer |
| 160 | + surface.albedo = mix(surface.albedo, layer.albedo.rgb, layer.blendValue); |
| 161 | + surface.normal = mix(surface.normal.rgb, layer.normal, layer.blendValue); |
| 162 | + surface.metallic = mix(surface.metallic, layer.metallic, layer.blendValue); |
| 163 | + surface.roughness = mix(surface.roughness, layer.roughness, layer.blendValue); |
| 164 | + surface.ao = mix(surface.ao, vec3(layer.ao), layer.blendValue); |
| 165 | + surface.emission = mix(surface.emission, layer.emission.rgb, layer.blendValue); |
| 166 | + } |
| 167 | + |
| 168 | + #endif |
| 169 | +#endif |
| 170 | + |
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