@@ -127,18 +127,16 @@ public ArmatureDebugger(String name, Armature armature, List<Joint> deformingJoi
127127 this .attachChild (wires );
128128
129129 // Create child nodes specifically for non-deforming joints' visualization
130- Node ndJoints = new Node ("NonDeformingJoints" );
131- Node ndOutlines = new Node ("NonDeformingOutlines" );
132- Node ndWires = new Node ("NonDeformingWires" );
133- joints .attachChild (ndJoints );
134- outlines .attachChild (ndOutlines );
135- wires .attachChild (ndWires );
130+ joints .attachChild (new Node ("NonDeformingJoints" ));
131+ outlines .attachChild (new Node ("NonDeformingOutlines" ));
132+ wires .attachChild (new Node ("NonDeformingWires" ));
136133
137134 Node outlineDashed = new Node ("DashedOutlines" );
138- Node wiresDashed = new Node ("DashedWires" );
139- wiresDashed .attachChild (new Node ("DashedNonDeformingWires" ));
140135 outlineDashed .attachChild (new Node ("DashedNonDeformingOutlines" ));
141136 outlines .attachChild (outlineDashed );
137+
138+ Node wiresDashed = new Node ("DashedWires" );
139+ wiresDashed .attachChild (new Node ("DashedNonDeformingWires" ));
142140 wires .attachChild (wiresDashed );
143141
144142 // Initialize the core ArmatureNode which handles the actual mesh generation.
@@ -178,36 +176,48 @@ public void initialize(AssetManager assetManager, Camera camera) {
178176
179177 armatureNode .setCamera (camera );
180178
181- // Material for joint points (billboarded dots).
182- Material matJoints = new Material (assetManager , "Common/MatDefs/Misc/Billboard.j3md" );
183- Texture tex = assetManager .loadTexture ("Common/Textures/dot.png" );
184- matJoints .setTexture ("Texture" , tex );
185- matJoints .getAdditionalRenderState ().setDepthTest (false );
186- matJoints .getAdditionalRenderState ().setBlendMode (RenderState .BlendMode .Alpha );
179+ // Material for joint points (billboard dots).
180+ Material matJoints = getJointMaterial (assetManager );
187181 joints .setQueueBucket (RenderQueue .Bucket .Translucent );
188182 joints .setMaterial (matJoints );
189183
190184 // Material for bone wires/lines (unshaded, vertex colored).
191- Material matWires = new Material (assetManager , "Common/MatDefs/Misc/Unshaded.j3md" );
192- matWires .setBoolean ("VertexColor" , true );
193- matWires .getAdditionalRenderState ().setDepthTest (false );
185+ Material matWires = getUnshadedMaterial (assetManager );
194186 wires .setMaterial (matWires );
195187
188+ // Material for dashed wires ("DashedLine.j3md" shader).
189+ Material matWires2 = getDashedMaterial (assetManager );
190+ wires .getChild (1 ).setMaterial (matWires2 );
191+
196192 // Material for bone outlines (unshaded, vertex colored).
197- Material matOutline = new Material (assetManager , "Common/MatDefs/Misc/Unshaded.j3md" );
198- matOutline .setBoolean ("VertexColor" , true );
199- matOutline .getAdditionalRenderState ().setDepthTest (false );
193+ Material matOutline = getUnshadedMaterial (assetManager );
200194 outlines .setMaterial (matOutline );
201195
202- // Material for dashed outlines. This assumes a "DashedLine.j3md" shader.
203- Material matOutline2 = new Material (assetManager , "Common/MatDefs/Misc/DashedLine.j3md" );
204- matOutline2 .getAdditionalRenderState ().setDepthTest (false );
196+ // Material for dashed outlines ("DashedLine.j3md" shader).
197+ Material matOutline2 = getDashedMaterial (assetManager );
205198 outlines .getChild (1 ).setMaterial (matOutline2 );
199+ }
206200
207- // Material for dashed wires. This assumes a "DashedLine.j3md" shader.
208- Material matWires2 = new Material (assetManager , "Common/MatDefs/Misc/DashedLine.j3md" );
209- matWires2 .getAdditionalRenderState ().setDepthTest (false );
210- wires .getChild (1 ).setMaterial (matWires2 );
201+ private Material getJointMaterial (AssetManager asm ) {
202+ Material mat = new Material (asm , "Common/MatDefs/Misc/Billboard.j3md" );
203+ Texture tex = asm .loadTexture ("Common/Textures/dot.png" );
204+ mat .setTexture ("Texture" , tex );
205+ mat .getAdditionalRenderState ().setDepthTest (false );
206+ mat .getAdditionalRenderState ().setBlendMode (RenderState .BlendMode .Alpha );
207+ return mat ;
208+ }
209+
210+ private Material getUnshadedMaterial (AssetManager asm ) {
211+ Material mat = new Material (asm , "Common/MatDefs/Misc/Unshaded.j3md" );
212+ mat .setBoolean ("VertexColor" , true );
213+ mat .getAdditionalRenderState ().setDepthTest (false );
214+ return mat ;
215+ }
216+
217+ private Material getDashedMaterial (AssetManager asm ) {
218+ Material mat = new Material (asm , "Common/MatDefs/Misc/DashedLine.j3md" );
219+ mat .getAdditionalRenderState ().setDepthTest (false );
220+ return mat ;
211221 }
212222
213223 /**
0 commit comments