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setGraphicsDebug leads to GL_INVALID_ENUM #1996

@Trass3r

Description

@Trass3r

Using setGraphicsDebug immediately leads to an error (on Win11, Intel UHD620):

settings.setRenderer(AppSettings.LWJGL_OPENGL45);
settings.setGraphicsDebug(true);
com.jme3.renderer.RendererException: An OpenGL error occurred - Invalid enum argument (Error Code: 1280)
        at com.jme3.renderer.opengl.GLDebug.checkError(GLDebug.java:101)
        at com.jme3.renderer.opengl.GLDebug.invoke(GLDebug.java:113)
        at jdk.proxy1/jdk.proxy1.$Proxy0.glGetBoolean(Unknown Source)
        at com.jme3.renderer.opengl.GLRenderer.getBoolean(GLRenderer.java:663)
        at com.jme3.renderer.opengl.GLRenderer.setMainFrameBufferSrgb(GLRenderer.java:3317)
        at com.jme3.system.lwjgl.LwjglContext.initContext(LwjglContext.java:258)

This has already been hacked around previously:

// Workaround: getBoolean(GLExt.GL_FRAMEBUFFER_SRGB_CAPABLE_EXT) causes error 1280 (invalid enum) on macos
JmeSystem.getPlatform().getOs() != Platform.Os.MacOS
&& !getBoolean(GLExt.GL_FRAMEBUFFER_SRGB_CAPABLE_EXT)

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