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godispatch.go
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68 lines (55 loc) · 1.42 KB
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package godispatch
import (
"io/ioutil"
"log"
"os"
"sync"
)
// Dispatcher dispatches work to worker
type Dispatcher struct {
sync.RWMutex
MasterWorkerMap map[Master]*Worker
WorkHandler Handler
debug bool // Set to true for godispatch debug info
}
// NewDispatcher returns a Dispatcher instance
func NewDispatcher(h interface{}, debugOption ...bool) *Dispatcher {
d := &Dispatcher{
MasterWorkerMap: make(map[Master]*Worker),
WorkHandler: h.(Handler),
debug: false, // Default is false
}
log.SetOutput(ioutil.Discard)
if len(debugOption) > 0 {
d.debug = debugOption[0]
}
if d.debug == true {
log.SetOutput(os.Stdout)
}
log.Println("Dispatcher Created")
return d
}
// Dispatch work to worker that matches WorkID
func (d *Dispatcher) Dispatch(w Work, m Master) {
d.Lock()
_, ok := d.MasterWorkerMap[m]
if ok == false { // Master is not in map
d.MasterWorkerMap[m] = NewWorker()
d.MasterWorkerMap[m].Start(d)
}
workChannel := d.MasterWorkerMap[m].WorkChannel
d.Unlock()
// Send work to worker's Work Channel
workChannel <- w
}
// Close closes all the workers' WorkChannels
func (d *Dispatcher) Close() {
log.Println("Closing Work Channels...")
d.RLock()
for _, worker := range d.MasterWorkerMap {
close(worker.WorkChannel) // dispatcher closes worker's channel
worker.QuitChan <- true // sends worker quit signal
}
d.RUnlock()
log.Println("All Work Channel(s) Closed")
}