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add more structures
1 parent deb667c commit 79edfac

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+562
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CHANGELOG.md

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* Remove misc books from recurrent complex generation
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* Add tool-belt
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* Adjusted Structures

manifest.json

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]
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},
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"manifestType": "minecraftModpack",
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"manifestVersion": 7,
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"manifestVersion": 9,
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"name": "John's 1.12.2",
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"author": "",
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"files": [

overrides/config/ebwizardry/ebwizardry.cfg

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B:playersMoveEachOther=true
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# Whether to allow players to disarm other players using the telekinesis spell. Set to false to prevent stealing of items.
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B:telekineticDisarmament=true
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B:telekineticDisarmament=false
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# Whether players are allowed to teleport through unbreakable blocks (e.g. bedrock) using the phase step spell.
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B:teleportThroughUnbreakableBlocks=false
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# Whether players are allowed to change the world time with the speed time spell. If this is false, the speed time spell will not change the world time but will still speed up nearby block, entity and tile entity ticks.
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B:worldTimeManipulation=true
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# default was true. global effects are bad
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B:worldTimeManipulation=false
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# Whether players are slowed when another nearby player uses the slow time spell. If this is false, mobs and projectiles will still be affected but players will move at normal speed.
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B:slowTimeAffectsPlayers=true

overrides/config/reccomplex.cfg

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# Resource Expression that will be applied to each loading structure, determining if it should be set to 'active'. [default: ]
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# remove all recurrent complex structures except for a few
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S:structureGenerationMatcher=!$reccomplex | BrownMushroom | ClayWaterMound | ClayWaterMound1 | PyramidMazeClosedDoorway | PyramidMazeCorridorCollapse | PyramidMazePagoda | PyramidMazePath | PyramidMazePillar | PyramidMazeScriptureTurn | PyramidMazeSpiderTurn | PyramidMazeStairCorridor | PyramidMazeStairTurn | PyramidMazeZombieTable | DesertBeacon | DesertFort | FallenPalmTree | ForestBeacon | GiganticTree | GiganticTree1 | IceThorn | IceThorn1 | IceThorn2 | IceThorn3 | IceThorn4 | JungleTreeHuge | Mopane | OakTreeBig | OakTreeHuge | OldWatchtower | PirateHideout | RedMushroom | RedMushroom1 | SmallFortRuins | SmallOutpost | SmallAbandonedMine | MesoMazeCorridorCollapse | MesoMazeGrowth | MesoMazePagoda | MesoMazePath | MesoMazeSpiderTurn | MesoMazeStairCorridor | MesoMazeStairTurn | MesoMazeZombieTable | SnakeTemple | StoneIceBoulder | StoneIceBoulder1 | StoneIceBoulder2 | StoneIceBoulder3 | TemplePyramid | TemplePyramid1 | TribalJungleHead | UndergroundTreeoid | VeldtBath
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S:structureGenerationMatcher=!$reccomplex | BrownMushroom | ClayWaterMound | ClayWaterMound1 | PyramidMazeClosedDoorway | PyramidMazeCorridorCollapse | PyramidMazePagoda | PyramidMazePath | PyramidMazePillar | PyramidMazeScriptureTurn | PyramidMazeSpiderTurn | PyramidMazeStairCorridor | PyramidMazeStairTurn | PyramidMazeZombieTable | DesertBeacon | DesertFort | FallenPalmTree | ForestBeacon | GiganticTree | GiganticTree1 | IceThorn | IceThorn1 | IceThorn2 | IceThorn3 | IceThorn4 | JungleTreeHuge | Mopane | OakTreeBig | OakTreeHuge | PirateHideout | RedMushroom | RedMushroom1 | SmallFortRuins | SmallAbandonedMine | MesoMazeCorridorCollapse | MesoMazeGrowth | MesoMazePagoda | MesoMazePath | MesoMazeSpiderTurn | MesoMazeStairCorridor | MesoMazeStairTurn | MesoMazeZombieTable | SnakeTemple | StoneIceBoulder | StoneIceBoulder1 | StoneIceBoulder2 | StoneIceBoulder3 | TemplePyramid | TemplePyramid1 | TribalJungleHead | UndergroundTreeoid | VeldtBath
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# Resource Expression that will be applied to each loading structure, determining if it should be loaded. [default: ]
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S:structureLoadMatcher=

overrides/scripts/misc_vanilla_tweaks.zs

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recipes.addShapeless("j String", <minecraft:string>, [<ore:wool>]);
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furnace.addRecipe(<minecraft:leather>, <minecraft:rotten_flesh>);
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furnace.setFuel(<minecraft:reeds>, 200);
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