|
| 1 | +# Configuration file |
| 2 | + |
| 3 | +crafting { |
| 4 | + # Should the recipe for the automatic-upgrade (disenchantment table) be available? |
| 5 | + B:EnableAutomaticTableUpgradeRecipe=false |
| 6 | + |
| 7 | + # Should the recipe for the bulk-disenchanting-upgrade (disenchantment table) be available? |
| 8 | + B:EnableBulkDisenchantingTableUpgradeRecipe=false |
| 9 | + |
| 10 | + # Should the recipe for upgrading the capacity (jar of experience) be available? |
| 11 | + B:EnableCapacityJarUpgradeRecipe=false |
| 12 | + |
| 13 | + # Should the recipe for clearing all upgrades from a jar of experience be available? |
| 14 | + B:EnableClearJarRecipe=false |
| 15 | + |
| 16 | + # Should the recipe for clearing all upgrades from a disenchantment table be available? |
| 17 | + B:EnableClearTableRecipe=false |
| 18 | + |
| 19 | + # Should the recipe for the cycling-upgrade (disenchantment table) be available? |
| 20 | + B:EnableCyclingTableUpgradeRecipe=false |
| 21 | + |
| 22 | + # Should the recipe for the normal disenchantment table be available? |
| 23 | + B:EnableDisenchantmentTableRecipe=true |
| 24 | + |
| 25 | + # Should the recipe for the jar of experience be available? |
| 26 | + B:EnableJarRecipe=true |
| 27 | + |
| 28 | + # Should the recipe for the overload-upgrade (jar of experience) be available? |
| 29 | + B:EnableOverloadJarUpgradeRecipe=false |
| 30 | + |
| 31 | + # Should the recipe for the voiding-upgrade (disenchantment table) be available? |
| 32 | + B:EnableVoidingTableUpgradeRecipe=false |
| 33 | +} |
| 34 | + |
| 35 | + |
| 36 | +disenchanting { |
| 37 | + # How many ticks should the disenchanting process last when using an automatic disenchantment table? |
| 38 | + # Min: 1 |
| 39 | + # Max: 2147483647 |
| 40 | + I:AutomaticDisenchantingProcessTicks=100 |
| 41 | + |
| 42 | + # How many ticks should the cycling disenchantment table wait before switching to a new enchantment? |
| 43 | + # Min: 1 |
| 44 | + # Max: 2147483647 |
| 45 | + I:CyclingDisenchantingTicks=60 |
| 46 | + |
| 47 | + # Should non-damageable items like books be destroyed when disenchanted? |
| 48 | + B:DestroyNonDamageableItems=false |
| 49 | + |
| 50 | + # Should curse-enchantments -like curse of vanishing- be ignored when disenchanting? |
| 51 | + B:DisableCurses=false |
| 52 | + |
| 53 | + # Which enchantments should be ignored when disenchanting? |
| 54 | + # Entries are of the format `modid:enchantid`; for example minecraft:bane_of_arthropods |
| 55 | + # Java Regex can be used with a `[r]`-prefix; for example [r]minecraft:.* to ban all vanilla enchantments. |
| 56 | + S:DisabledEnchantments < |
| 57 | + > |
| 58 | + |
| 59 | + # Which items should not be disenchantable? |
| 60 | + # Entries are of the format `modid:itemid`; for example minecraft:dirt |
| 61 | + # Java Regex can be used with a `[r]`-prefix; for example [r]minecraft:.* to ban all vanilla items. |
| 62 | + S:DisabledItems < |
| 63 | + > |
| 64 | + |
| 65 | + # Should items from Tinkers Construct be handled differently? |
| 66 | + # Enchantments will not be able to be removed from these items. |
| 67 | + B:EnableTCBehaviour=true |
| 68 | + |
| 69 | + # What should the probability be that an enchantment is lost when disenchanting? |
| 70 | + # Min: 0.0 |
| 71 | + # Max: 1.0 |
| 72 | + D:EnchantmentLossChance=0.0 |
| 73 | + |
| 74 | + # How much flat damage should be dealt to items when disenchanting? |
| 75 | + I:FlatDamage=10 |
| 76 | + |
| 77 | + # When converting an enchantment to XP, a flat amount of experience points will be added. |
| 78 | + # What should that amount be? |
| 79 | + I:FlatExperience=0 |
| 80 | + |
| 81 | + # By how much should the damage be multiplied when using an automatic disenchantment table? |
| 82 | + D:MachineDamageMultiplier=2.5 |
| 83 | + |
| 84 | + # How much of the item's maximum durability should be dealt as damage to items when disenchanting? |
| 85 | + D:MaxDurabilityDamage=0.025 |
| 86 | + |
| 87 | + # How much of the item's maximum durability should be dealt as reducible damage to items when disenchanting? |
| 88 | + # This can be reduced by surrounding the disenchantment table with blocks that increase the enchanting level for the enchanting table (e.g. bookshelves). |
| 89 | + D:MaxDurabilityDamageReducible=0.2 |
| 90 | + |
| 91 | + # When converting an enchantment to XP, experience points relative to the enchantment's maximum enchantability will be added. |
| 92 | + # What percentage of the enchantability should be used? |
| 93 | + D:MaxEnchantabilityExperience=0.15 |
| 94 | + |
| 95 | + # When converting an enchantment to XP, experience points relative to the enchantment's minimum enchantability will be added. |
| 96 | + # What percentage of the enchantability should be used? |
| 97 | + D:MinEnchantabilityExperience=0.33 |
| 98 | + |
| 99 | + # When converting an enchantment to XP, experience points relative to the enchantment's enchantability will be added. |
| 100 | + # Additionally a percentage of these experience points will be multiplied by the power and added to the total. |
| 101 | + # The power can be raised up to 15 by surrounding the disenchantment table with blocks that increase the enchanting level for the enchanting table (e.g. bookshelves). |
| 102 | + # What percentage of the enchantability should be used? |
| 103 | + D:PowerEnchantabilityExperienceMultiplier=0.008 |
| 104 | + |
| 105 | + # When converting an enchantment to XP, an amount of experience points multiplied by the power will be added. |
| 106 | + # The power can be raised up to 15 by surrounding the disenchantment table with blocks that increase the enchanting level for the enchanting table (e.g. bookshelves). |
| 107 | + # What should that amount be? |
| 108 | + D:PowerExperience=0.0 |
| 109 | + |
| 110 | + # By how much should the repair cost of the item (f.e. used by anvils) be multiplied when disenchanting? |
| 111 | + # 0.5 is halving the repair cost (using an anvil doubles the repair cost); 1.0 leaves the cost unchanged. |
| 112 | + # Min: 0.0 |
| 113 | + # Max: 1.7976931348623157E308 |
| 114 | + D:RepairCostMultiplier=0.5 |
| 115 | +} |
| 116 | + |
| 117 | + |
| 118 | +experience_jar { |
| 119 | + # How many experience points should the jar of experience store at most by default? |
| 120 | + # Min: 0 |
| 121 | + # Max: 2147483647 |
| 122 | + I:JarDefaultExperienceCapacity=1024 |
| 123 | + |
| 124 | + # Should disenchanting be only possible with the jar of experience (as opposed to books)? |
| 125 | + B:JarDisenchantingOnly=true |
| 126 | + |
| 127 | + # By how many experience points should the capacity be changed when upgrading a jar of experience? |
| 128 | + I:JarUpgradeCapacityChange=512 |
| 129 | + |
| 130 | + # What should be the maximal capacity of experience points obtainable via upgrades be for the jar of experience? |
| 131 | + # Min: 0 |
| 132 | + # Max: 2147483647 |
| 133 | + I:JarUpgradeMaxCapacity=2048 |
| 134 | + |
| 135 | + # Should players be able to manually extract experience points from the jar of experience by drinking from it? |
| 136 | + B:PlayerCanExtractXPFromJar=true |
| 137 | + |
| 138 | + # Should players be able to manually insert experience points into the jar of experience by punching while sneaking? |
| 139 | + B:PlayerCanInsertXPIntoJar=true |
| 140 | +} |
| 141 | + |
| 142 | + |
| 143 | +visual { |
| 144 | + # Should the book above the disenchantment table be flipped upside-down? |
| 145 | + B:BookRendererFlipped=true |
| 146 | + |
| 147 | + # Should the book above the disenchantment table be completely hidden? |
| 148 | + B:BookRendererHidden=false |
| 149 | + |
| 150 | + # How should the book be positioned above the disenchantment table compared to the regular enchanting table? |
| 151 | + # 0.0 is the same as the enchanting table. |
| 152 | + # You will probably want to set this to about 0.1, if you want to disable BookRendererFlipped. |
| 153 | + D:BookRendererYOffset=0.4 |
| 154 | + |
| 155 | + # What color should be used for additional descriptions (f.e. list of table upgrades) shown in the GUI of a disenchantment table? |
| 156 | + I:DescriptionInGUIColor=11184810 |
| 157 | + |
| 158 | + # Should the different upgrades of a disenchantment table be listed when viewing the GUI of said table? |
| 159 | + B:ShowUpgradesInGUI=true |
| 160 | +} |
| 161 | + |
| 162 | + |
0 commit comments