Making a game from scratch and documenting the process #3
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jakelacey2012
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I've always wanted to create a game from scratch to push myself out side of my comfort zone, I find it interesting to learn from new disciplines with in my field (Software Engineering) and I've always been able to share my learnings game development has always been one of those things which has alluded me, mainly because I set expectations too high.
However I've decided to start the journeys now (again) with little to no expectations as long as I do a little bit when I can I will be happy and sharing that with everyone else will help me keep motivated. I have no plans to make a particular game, however I will most likely make some games a long the way.
Where are we?
How frequently will you be posting?
At the moment I'm aiming for about a post a week.
Why don't you have an grand idea for a final game?
I don't think there is any point in having an idea for a game for a couple of reasons because I think I would be just setting myself up for failure. If I spend all this time building and planning out a single game there is a high chance I will get bored and move onto something else, my approach with this project is to bite of small enough features that I can release to you the reader.
We'll see in the future if something starts to blossom from nothing.
Why pong for the first game?
Pong shares a lot of fundamental building blocks with modern games, however it is ridiculously simple conceptionally and artistically. It is pretty much 3 rectangles two of them can only move up and down and the third one moves everywhere colliding with the walls or the other rectangles.
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