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InspectorPrimitive cannot use any bevy_inspector functions #297

@laundmo

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@laundmo

InspectorPrimitive seems initially like such a flexible solution.

Sadly, the entirety of bevy_inspector cant be used, since its functions take &mut World and can't take &mut RestrictedWorldView. This means that its far harder to write custom UI than it needs to be.

Related, some of the useful functions used by built-in InspectorPrimitive implementations are private:

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