-
Notifications
You must be signed in to change notification settings - Fork 9
Expand file tree
/
Copy pathrelationship.py
More file actions
516 lines (468 loc) · 25.8 KB
/
relationship.py
File metadata and controls
516 lines (468 loc) · 25.8 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
from belief import *
# TODO dating and attendant nuances (after break-up, do they go back to previous relationship
# or do they become enemies?)
# TODO make proposing, general romantic progressions better
# TODO NORMALIZE CHARGE, SPARK, TRUST
class Relationship(object):
"""A social and/or romantic relationship between two people."""
def __init__(self, owner, subject, preceded_by):
"""Initialize a Relationship object.
@param owner: The person whom this conception of the relationship belongs to.
@param subject: The other person to whom the conception pertains.
@param preceded_by: A relationship that preceded this, if any.
"""
self.type = self.__class__.__name__.lower()
self.owner = owner
self.subject = subject
self.preceded_by = preceded_by
self.succeeded_by = None
self.where_they_met = owner.location
self.when_they_met = owner.game.date
self.first_met_str = '{date} at {location}'.format(
date=owner.game.year, location=owner.location.name
)
self.where_they_last_met = owner.location # These change as appropriate
self.when_they_last_met = owner.game.date
self.last_met_str_base = (
'{date} at {location}'.format(date=owner.game.year, location=owner.location.name),
self.owner.game.ordinal_date
)
self.total_interactions = 0
# Set this as the primary relationship owner has with subject
owner.relationships[subject] = self
if not preceded_by:
self.compatibility = self._init_get_compatibility()
self.charge_increment = self._init_determine_charge_increment()
self.charge = float(self.charge_increment)
self.trust = owner.game.config.function_to_determine_trust_charge_boost(charge=self.charge)
self.spark_increment = self._init_determine_initial_spark_increment()
self.spark = float(self.spark_increment)
elif preceded_by:
preceded_by.succeeded_by = self
self.compatibility = preceded_by.compatibility
# Inherit the charge increment and current charge of the preceding Acquaintance
self.charge_increment = float(preceded_by.charge_increment)
self.charge = preceded_by.charge
self.trust = preceded_by.trust
# Inherit the spark increment and current spark of the preceding Acquaintance
self.spark_increment = float(preceded_by.spark_increment)
self.spark = preceded_by.spark
# Prepare variables that specify the effects that age and job-level differences
# will have on this relationship's charge and spark values; these are set immediately
# by update_spark_and_charge_increments_for_new_age_difference() and update_spark_and_
# charge_increments_for_new_job_level_difference, which will also be called whenever a
# member of this relationship has a birthday or gets a new occupation
self.age_difference_effect_on_charge_increment = None
self.age_difference_effect_on_spark_increment = None
self.job_level_difference_effect_on_charge_increment = None
self.job_level_difference_effect_on_spark_increment = None
self.update_spark_and_charge_increments_for_new_age_difference()
self.update_spark_and_charge_increments_for_job_level_difference()
# This attribute records whether the other person has already called the
# progress_relationship() method of this object on this timestep -- it gets
# set to True by progress_relationship() and then turned back to False by
# Game.enact_hi_fi_simulation()
self.interacted_this_timestep = False
# Keep track of all the conversations they've had during hi-fi timesteps
self.conversations = []
def _init_get_compatibility(self):
"""Determine the objective compatibility of these two people.
From source [4]: # People with similar openness, extroversion, and agreeableness are
more likely to become friends.
"""
owner, subject = self.owner, self.subject
# Get absolute difference in o, e, a
diff = (
abs(owner.personality.openness_to_experience - subject.personality.openness_to_experience) +
abs(owner.personality.extroversion - subject.personality.extroversion) +
abs(owner.personality.agreeableness - subject.personality.agreeableness)
)
# Normalize absolute difference to -1.0 to 1.0 compatibility scale (from its natural
# 0.0-6.0 increasing difference scale, given each personality trait is on the scale -1 to 1)
normalized_diff = (3.0 - diff) / 3.0
compatibility = normalized_diff
return compatibility
def _init_determine_charge_increment(self):
"""Determine the increment by which the charge of this acquaintance will increase or decrease.
The charge of an acquaintance increases as one likes the other and sees them often,
decreases as one dislikes the other and sees them often, and regresses toward 0
as one does not see each other (regardless of whether they like them). How much
someone likes someone else is represented by the increment determined here, which is
a function of their compatibility and one's extroversion and the other's agreeableness --
following source [4], people higher in extroversion select more friends, while people high
in agreeableness get selected more often. Following source [7], opposite-sex friendships are
less likely.
Charge intensity will dynamically get diminished (it gets brought toward 0) as a function of
the age difference between these two people, as well as a function of the difference in job
level between the two people. (This happens dynamically because age differences get less
significant as people grow older, and job levels may change.)
"""
config = self.owner.game.config
charge_increment = (
self.compatibility +
self.owner.personality.extroversion * config.owner_extroversion_boost_to_charge_multiplier +
self.subject.personality.agreeableness * config.subject_agreeableness_boost_to_charge_multiplier
)
# Reduce charge intensity for sex difference (source [7])
if self.owner.male != self.subject.male:
charge_increment *= config.charge_intensity_reduction_due_to_sex_difference
return charge_increment
def _init_determine_initial_spark_increment(self):
"""Determine the initial spark increment for this relationship.
Spark captures a person's cumulative romantic attraction to another person. The
increment has a decay rate that is specified in config.py, which means that every
time these two people spend time together, the spark increment will decrease. For
this reason, this method only determines the *initial* spark increment, and not the
a spark increment that will remain static, as the charge increment does.
A source here for how personality affects attraction is [5].
TODO: Have this be affected by physical appearance.
"""
# Make sure this person isn't a family member of owner, is the sex
# that owner is attracted to, and both are adults
if self.subject in self.owner.extended_family:
initial_spark_increment = 0
elif self.subject.male and not self.owner.attracted_to_men:
initial_spark_increment = 0
elif self.subject.female and not self.owner.attracted_to_women:
initial_spark_increment = 0
elif not self.owner.adult or not self.subject.adult:
initial_spark_increment = 0
else:
# Affect it according to personalities using source [5]
initial_spark_increment = 0
initial_spark_increment += self._affect_initial_spark_increment_by_own_personality()
initial_spark_increment += self._affect_initial_spark_increment_by_acquaintance_personality()
return initial_spark_increment
def _affect_initial_spark_increment_by_own_personality(self):
"""Affect the initial spark increment according to the personality of the acquaintance.
This method relies on source [5].
"""
config = self.owner.game.config
sex_key = 'm' if self.owner.male else 'f'
effect_from_own_personality = 0
effect_from_own_personality += (
self.subject.personality.openness_to_experience * config.openness_boost_to_spark_multiplier[sex_key]
)
effect_from_own_personality += (
self.subject.personality.conscientiousness * config.conscientiousness_boost_to_spark_multiplier[sex_key]
)
effect_from_own_personality += (
self.subject.personality.extroversion * config.extroversion_boost_to_spark_multiplier[sex_key]
)
effect_from_own_personality += (
self.subject.personality.agreeableness * config.agreeableness_boost_to_spark_multiplier[sex_key]
)
effect_from_own_personality += (
self.subject.personality.neuroticism * config.neuroticism_boost_to_spark_multiplier[sex_key]
)
return effect_from_own_personality
def _affect_initial_spark_increment_by_acquaintance_personality(self):
"""Affect the initial spark increment according to the personality of the acquaintance.
This method relies on source [5].
"""
config = self.owner.game.config
sex_key = 'm' if self.owner.male else 'f'
effect_from_acquaintance_personality = 0
effect_from_acquaintance_personality += (
self.subject.personality.openness_to_experience * config.openness_boost_to_spark_multiplier[sex_key]
)
effect_from_acquaintance_personality += (
self.subject.personality.conscientiousness * config.conscientiousness_boost_to_spark_multiplier[sex_key]
)
effect_from_acquaintance_personality += (
self.subject.personality.extroversion * config.extroversion_boost_to_spark_multiplier[sex_key]
)
effect_from_acquaintance_personality += (
self.subject.personality.agreeableness * config.agreeableness_boost_to_spark_multiplier[sex_key]
)
effect_from_acquaintance_personality += (
self.subject.personality.neuroticism * config.neuroticism_boost_to_spark_multiplier[sex_key]
)
return effect_from_acquaintance_personality
def __str__(self):
"""Return string representation."""
return "{}'s {} with {}".format(self.owner.name, self.type, self.subject.name)
@property
def charge_str(self):
"""Return a short string expressing the charge of this relationship."""
if self.charge > 4000: # ~100th percentile of positive charges
return "extremely high"
elif self.charge > 1000: # ~80th percentile of positive charges
return "very high"
elif self.charge > 100: # ~45th percentile of positive charges
return "high"
elif self.charge > 20: # ~27th percentile of positive charges
return "somewhat high"
elif self.charge > 0:
return "neutral"
elif self.charge > -3: # ~27th percentile of negative charges
return "somewhat low"
elif self.charge > -15: # ~45th percentile of negative charges
return "low"
elif self.charge > -200: # ~80th percentile of negative charges
return "very low"
else:
return "extremely low"
@property
def spark_str(self):
"""Return a short string expressing the charge of this relationship."""
if self.spark > 550: # ~100th percentile of positive sparks
return "extremely high"
elif self.spark > 75: # ~80th percentile of positive sparks
return "very high"
elif self.spark > 12.5: # ~45th percentile of positive sparks
return "high"
elif self.spark > 5: # ~27th percentile of positive sparks
return "somewhat high"
elif self.spark > 0:
return "neutral"
elif self.spark == 0: # Preconditions for romantic attraction aren't met
return "n/a"
elif self.spark > -2.5: # ~27th percentile of negative sparks
return "somewhat low"
elif self.spark > -6.5: # ~45th percentile of negative sparks
return "low"
elif self.spark > 50: # ~80th percentile of negative sparks
return "very low"
else:
return "extremely low"
def update_spark_and_charge_increments_for_new_age_difference(self):
"""Set a new charge increment for this relationship that reflects a new age difference.
Source [7] shows that age difference affects friend selection. This method gets called
whenever a member of this relationship has a birthday.
"""
config = self.owner.game.config
# Set new age-difference charge effect
self.age_difference_effect_on_charge_increment = (
config.function_to_determine_how_age_difference_reduces_charge_intensity(
age1=self.owner.age, age2=self.subject.age
)
)
# Set new age-difference spark effect
self.age_difference_effect_on_spark_increment = (
config.function_to_determine_how_age_difference_reduces_spark_increment(
age1=self.owner.age, age2=self.subject.age
)
)
def update_spark_and_charge_increments_for_job_level_difference(self):
"""Set a new charge increment for this relationship that reflects a new job-level difference.
Source [7] shows that differences in occupational status affects friend selection. This method
gets called whenever a member of this relationship gets a promotion.
TODO once you implement people getting fired, make sure this gets called whenever that happens.
"""
config = self.owner.game.config
owner = self.owner
subject = self.subject
if owner.occupation:
owner_job_level = owner.occupation.level
elif owner.retired:
owner_job_level = owner.occupations[-1].level
else:
owner_job_level = 0.1
if subject.occupation:
subject_job_level = subject.occupation.level
elif subject.retired:
subject_job_level = subject.occupations[-1].level
else:
subject_job_level = 0.1
self.job_level_difference_effect_on_charge_increment = (
config.function_to_determine_how_job_level_difference_reduces_charge_intensity(
job_level1=owner_job_level, job_level2=subject_job_level
)
)
self.job_level_difference_effect_on_spark_increment = (
config.function_to_determine_how_job_level_difference_reduces_spark_increment(
job_level1=owner_job_level, job_level2=subject_job_level
)
)
def progress_relationship(self, missing_days_to_account_for):
"""Increment charge by its increment, and then potentially start a Friendship or Enmity."""
# Attribute accessing is expensive -- set local variables
config = self.owner.game.config
owner = self.owner
subject = self.subject
charge = self.charge
# Update data
self.total_interactions += 1
self.where_they_last_met = owner.location # Changes as appropriate
self.when_they_last_met = owner.game.date
self.last_met_str_base = (
'{date} at {location}'.format(date=owner.game.year, location=owner.location.name),
self.owner.game.ordinal_date
)
# Increment salience
self.owner.salience_of_other_people[self.subject] += config.salience_increment_for_social_interaction
# Progress charge, possibly leading to a Friendship or Enmity
change_to_charge = (
self.charge_increment * self.age_difference_effect_on_charge_increment *
self.job_level_difference_effect_on_charge_increment
)
change_to_charge *= missing_days_to_account_for
self.charge += change_to_charge
if self.type != "friendship" and charge > config.charge_threshold_friendship:
Friendship(owner=owner, subject=subject, preceded_by=self)
elif self.type != "enmity" and charge < config.charge_threshold_enmity:
Enmity(owner=owner, subject=subject, preceded_by=self)
# Progress trust according to new charge TODO MAKE TRUST COMPUTATION RICHER
self.trust = owner.game.config.function_to_determine_trust_charge_boost(charge=self.charge)
# Progress spark, possibly leading to a
self.spark_increment *= config.spark_decay_rate
change_to_spark = (
self.spark_increment * self.age_difference_effect_on_spark_increment *
self.job_level_difference_effect_on_spark_increment
)
change_to_spark *= missing_days_to_account_for
self.spark += change_to_spark
# Check if subject is now owner's new best friend, worst enemy, or love interest; if
# so, update accordingly
self._update_social_network()
# TODO fix currently dumb way of 'proposing' and divorcing
if (not owner.spouse and
not subject.spouse and
self.spark > config.min_mutual_spark_value_for_someone_to_propose_marriage):
if owner in subject.relationships:
if subject.relationships[owner].spark > config.min_mutual_spark_value_for_someone_to_propose_marriage:
if not owner.male == subject.male:
owner.marry(subject)
elif owner.spouse in owner.relationships:
if self.spark > owner.relationships[owner.spouse] * 2:
owner.divorce(partner=owner.spouse)
self.interacted_this_timestep = True
# Call this method for the subject's own conception of this relationship
# to update its attributes according to this interaction
if not subject.relationships[owner].interacted_this_timestep:
subject.relationships[owner].progress_relationship(
missing_days_to_account_for=missing_days_to_account_for
)
def _update_social_network(self):
"""Check if this person is your new best friend, worst enemy, or love interest; if so, update accordingly."""
config = self.owner.game.config
owner, subject = self.owner, self.subject
charge, spark = self.charge, self.spark
# Potentially attribute new best friend
if charge > owner.charge_of_best_friend and subject is not owner.best_friend:
salience_change = config.salience_increment_from_relationship_change['best friend']
old_best_friend = owner.best_friend
if old_best_friend:
owner.update_salience_of(entity=old_best_friend, change=-salience_change) # Notice the minus sign
owner.update_salience_of(entity=subject, change=salience_change)
owner.best_friend = subject
owner.charge_of_best_friend = charge
# Potentially remove now former best friend if charge dropped below 0
elif subject is owner.best_friend and charge < 0.0:
salience_change = config.salience_increment_from_relationship_change['best friend']
owner.update_salience_of(entity=subject, change=-salience_change)
owner.best_friend = None
owner.charge_of_best_friend = 0.0
# Potentially attribute new worst enemy
if self.charge < owner.charge_of_worst_enemy and subject is not owner.worst_enemy:
salience_change = config.salience_increment_from_relationship_change['worst enemy']
old_worst_enemy = owner.worst_enemy
if old_worst_enemy:
owner.update_salience_of(entity=old_worst_enemy, change=-salience_change)
owner.update_salience_of(entity=subject, change=salience_change)
owner.worst_enemy = subject
owner.charge_of_worst_enemy = self.charge
# Potentially remove now former worst enemy if charge climbed above 0
elif subject is owner.worst_enemy and charge > 0.0:
salience_change = config.salience_increment_from_relationship_change['worst_enemy']
owner.update_salience_of(entity=subject, change=-salience_change)
owner.worst_enemy = None
owner.charge_of_worst_enemy = 0.0
# Potentially attribute new love interest
if self.spark > owner.spark_of_love_interest and subject is not owner.love_interest:
salience_change = config.salience_increment_from_relationship_change['love interest']
old_love_interest = owner.love_interest
if old_love_interest:
owner.update_salience_of(entity=old_love_interest, change=-salience_change)
owner.update_salience_of(entity=subject, change=salience_change)
owner.love_interest = subject
owner.spark_of_love_interest = self.spark
# Potentially remove now former love interest if spark dropped below 0
elif subject is owner.love_interest and spark < 0.0:
salience_change = config.salience_increment_from_relationship_change['love interest']
owner.update_salience_of(entity=subject, change=-salience_change)
owner.love_interest = None
owner.spark_of_love_interest = 0.0
@property
def last_met_str(self):
"""Return a string representing the last time these two met."""
base_str, ordinal_date_they_last_met = self.last_met_str_base
return "{} ({} days ago)".format(
base_str, self.owner.game.ordinal_date-ordinal_date_they_last_met
)
def outline(self):
"""Outline this relationship for display during gameplay."""
outline_str = ""
outline_str += "Type: {}\n".format(self.type)
outline_str += "First met: {}\n".format(self.first_met_str)
outline_str += "Last met: {}\n".format(self.last_met_str)
outline_str += "N interactions: {}\n".format(self.total_interactions)
outline_str += "Charge: {}\n".format(self.charge_str)
outline_str += "Spark: {}".format(self.spark_str)
return outline_str
class Acquaintance(Relationship):
"""One person's conception of their acquaintance with another person."""
def __init__(self, owner, subject, preceded_by):
"""Initialize an Acquaintance object.
@param owner: The person whom this conception of the acquaintance belongs to.
@param subject: The other person to whom the conception pertains.
@param preceded_by: A Kinship relationship that preceded this, if any.
"""
super(Acquaintance, self).__init__(owner, subject, preceded_by)
owner.acquaintances.add(subject)
if self.owner not in self.subject.relationships:
Acquaintance(owner=self.subject, subject=self.owner, preceded_by=None)
# Update the salience value owner has for subject (not vice versa, because relationships
# are unidirectional)
owner.update_salience_of(
subject, change=owner.game.config.salience_increment_from_relationship_change['acquaintance']
)
class Enmity(Relationship):
"""One person's conception of their enmity with another person."""
def __init__(self, owner, subject, preceded_by):
"""Initialize a Enmity object.
@param owner: The person whom this conception of the enmity belongs to.
@param subject: The other person to whom the conception pertains.
@param preceded_by: An Acquaintance relationship that preceded this.
"""
super(Enmity, self).__init__(owner, subject, preceded_by)
owner.acquaintances.remove(subject)
owner.enemies.add(subject)
# Update the salience value owner has for subject (not vice versa, because relationships
# are unidirectional)
owner.update_salience_of(
subject, change=owner.game.config.salience_increment_from_relationship_change['enemy']
)
class Friendship(Relationship):
"""One person's conception of their friendship with another person."""
def __init__(self, owner, subject, preceded_by):
"""Initialize a Friendship object.
@param owner: The person whom this conception of the enmity belongs to.
@param subject: The other person to whom the conception pertains.
@param preceded_by: An Acquaintance relationship that preceded this, if any.
"""
super(Friendship, self).__init__(owner, subject, preceded_by)
owner.acquaintances.remove(subject)
owner.friends.add(subject)
# Update the salience value owner has for subject (not vice versa, because relationships
# are unidirectional)
owner.update_salience_of(
subject, change=owner.game.config.salience_increment_from_relationship_change['friend']
)
class Romance(Relationship):
"""One person's conception of their romantic relationship with another person."""
def __init__(self, owner, subject, preceded_by):
"""Initialize a Friendship object.
@param owner: The person whom this conception of the enmity belongs to.
@param subject: The other person to whom the conception pertains.
@param preceded_by: A different type of relationship that preceded this, if any.
"""
super(Romance, self).__init__(owner, subject, preceded_by)
# Update the salience value owner has for subject (not vice versa, because relationships
# are unidirectional)
owner.update_salience_of(
subject, change=owner.game.config.salience_increment_from_relationship_change['romance']
)
owner.significant_other = subject
# TODO AUTOMATICALLY CALL SUBJECT.ROMANCE RIGHT? ROMANCE CAN'T BE UNIDIRECTIONAL, right?