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not_fully_generalAn engine feature that looks general will only work for specific casesAn engine feature that looks general will only work for specific cases
Description
- AskIfIsVillain won't compose. If two
CardControllersimplement it and they disagree on the villain-ness of a target the first one to be asked will win (if it gives a definitive answer; this is a little complicated). - It's not run for code that wants to know if something is a non-hero target (or a hero target or other kind of target, etc.). You can use it to change what something sees when it looks for a villain or non-villain card, other uses don't work.
This isn't a bug as such, it's just a limitation on the API. It's unlikely to be changed.
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not_fully_generalAn engine feature that looks general will only work for specific casesAn engine feature that looks general will only work for specific cases