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Commit 832764b

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Add missing includes
1 parent 7ebf199 commit 832764b

40 files changed

+112
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Source/Activities/GameActivity.h

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#include "Scene.h"
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#include "Actor.h"
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#include <array>
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#include <memory>
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namespace RTE {
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#define OBJARROWFRAMECOUNT 4

Source/Entities/AHuman.h

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#include "Leg.h"
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#include "LimbPath.h"
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#include <array>
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struct BITMAP;
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namespace RTE {

Source/Entities/HeldDevice.h

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#include "Attachable.h"
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#include "Actor.h"
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#include <array>
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#include <unordered_map>
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namespace RTE {

Source/Entities/MOSParticle.cpp

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#include "Atom.h"
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#include "PostProcessMan.h"
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#include <array>
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using namespace RTE;
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ConcreteClassInfo(MOSParticle, MovableObject, 1000);

Source/Entities/MovableObject.cpp

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#include "Base64/base64.h"
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#include "tracy/Tracy.hpp"
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#include <array>
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using namespace RTE;
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AbstractClassInfo(MovableObject, SceneObject);

Source/Entities/PieMenu.h

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#include "Controller.h"
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#include "Matrix.h"
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#include <array>
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namespace RTE {
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class Controller;

Source/Entities/SLTerrain.cpp

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#include "DataModule.h"
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#include "PresetMan.h"
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#include <array>
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#include <execution>
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using namespace RTE;

Source/Entities/Scene.h

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#include "Activity.h"
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#include "PathFinder.h"
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#include <array>
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#include <map>
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namespace RTE {

Source/Entities/SceneLayer.cpp

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#include "tracy/Tracy.hpp"
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#include <array>
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using namespace RTE;
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ConcreteClassInfo(SceneLayerTracked, Entity, 0);

Source/GUI/Wrappers/GUIInputWrapper.h

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#include "GUIInput.h"
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#include "SDL_scancode.h"
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#include <array>
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#include <memory>
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namespace RTE {
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class Timer;

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