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Merge pull request #13 from jbienzms/release/1.0.0
Release/1.0.0
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.gitignore

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# Unity3D Autogenerated VS/MD solution and project files
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/**/Unity/**/UWP
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/**/Unity/**/Unprocessed
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/**/Unity/Tools/
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# Unity3D Player Binaries
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Unity*.dll
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WinRTLegacy.dll
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# Unity3D C# Project Binaries
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Assembly-CSharp*.dll
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# Unity3D Autogenerated Player files
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Players/
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# Unity3D Exported Data files
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Data/
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# UWP Exported Binaries
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/**/UWP/**/*.dll
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/**/UWP/**/*.exe
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# HoloLens Binaries
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SharingClient.dll
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PlaneFinding.dll
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# HoloToolkit which is symlinked in
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HoloToolkit/
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HoloToolkit-Examples/
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HoloToolkit-Preview/
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HoloToolkit-UnitTests/
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# Unity3D Generated File On Crash Reports
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sysinfo.txt
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Lib/*.suo
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# Inored folders and files by naming convention
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/**/*-gitignore/
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/**/*-gitignore.*
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# NuGet Files
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project.lock.json
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# Built application files
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/*/build/
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# Crashlytics configuations
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com_crashlytics_export_strings.xml
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# Local configuration file (sdk path, etc)
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local.properties
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# Gradle generated files
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.gradle/
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# Signing files
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.signing/
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# User-specific configurations
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.idea/libraries/
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.idea/workspace.xml
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.idea/tasks.xml
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.idea/.name
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.idea/compiler.xml
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.idea/copyright/profiles_settings.xml
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.idea/encodings.xml
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.idea/misc.xml
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.idea/modules.xml
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.idea/scopes/scope_settings.xml
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.idea/vcs.xml
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*.iml
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# OS-specific files
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.DS_Store
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.DS_Store?
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._*
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.Spotlight-V100
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.Trashes
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ehthumbs.db
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Thumbs.db
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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# User-specific files
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*.suo
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*.user
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*.userosscache
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*.sln.docstates
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# User-specific files (MonoDevelop/Xamarin Studio)
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*.userprefs
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# Build results
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]elease/
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[Rr]eleases/
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[Rr]ef/
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x64/
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x86/
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build/
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bld/
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[Bb]in/
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[Oo]bj/
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# Packaging libraries
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[Pp]ackaging/Builds/*
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[Pp]ackaging/Packages/*
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# Packaging content OK
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![Pp]ackaging/Content/**
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# Always get Unity root tools
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![U]nity/**
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# Always ignore Unity Library and Temp folders
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**/[Ll]ibrary/*
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**/[Tt]emp/
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# Visual Studo 2015 cache/options directory
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.vs/
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# MSTest test Results
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[Tt]est[Rr]esult*/
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[Bb]uild[Ll]og.*
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# NUNIT
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*.VisualState.xml
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TestResult.xml
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# Build Results of an ATL Project
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[Dd]ebugPS/
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[Rr]eleasePS/
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dlldata.c
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*_i.c
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*_p.c
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*_i.h
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*.ilk
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*.pch
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*.pdb
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*.pgc
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*.pgd
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*.rsp
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*.sbr
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*.tlb
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*.tli
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*.tlh
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*.tmp
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*.tmp_proj
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*.log
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*.vspscc
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*.vssscc
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.builds
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*.pidb
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*.svclog
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*.scc
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# Chutzpah Test files
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_Chutzpah*
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# Visual C++ cache files
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ipch/
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*.aps
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*.ncb
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*.opensdf
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*.sdf
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*.cachefile
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# Visual Studio profiler
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*.psess
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*.vsp
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*.vspx
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# TFS 2012 Local Workspace
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$tf/
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# Guidance Automation Toolkit
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*.gpState
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# ReSharper is a .NET coding add-in
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_ReSharper*/
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*.[Rr]e[Ss]harper
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*.DotSettings.user
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# JustCode is a .NET coding addin-in
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.JustCode
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# TeamCity is a build add-in
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_TeamCity*
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# DotCover is a Code Coverage Tool
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*.dotCover
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# NCrunch
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_NCrunch_*
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.*crunch*.local.xml
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# MightyMoose
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*.mm.*
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AutoTest.Net/
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# Web workbench (sass)
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.sass-cache/
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# Installshield output folder
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[Ee]xpress/
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# DocProject is a documentation generator add-in
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DocProject/buildhelp/
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DocProject/Help/*.HxT
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DocProject/Help/*.HxC
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DocProject/Help/*.hhc
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DocProject/Help/*.hhk
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DocProject/Help/*.hhp
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DocProject/Help/Html2
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DocProject/Help/html
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# Click-Once directory
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publish/
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# Publish Web Output
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*.[Pp]ublish.xml
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*.azurePubxml
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# TODO: Comment the next line if you want to checkin your web deploy settings
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# but database connection strings (with potential passwords) will be unencrypted
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*.pubxml
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*.publishproj
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# NuGet Packages
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*.nupkg
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# The packages folder can be ignored because of Package Restore
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**/packages/*
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# except build/, which is used as an MSBuild target.
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!**/packages/build/
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# Uncomment if necessary however generally it will be regenerated when needed
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#!**/packages/repositories.config
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# VSIX Packages OK
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!**/VisualStudio/VSFeatureEngine/Packages/*
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# Lock files
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**/project.lock.json
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# Windows Azure Build Output
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csx/
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*.build.csdef
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# Windows Store app package directory
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AppPackages/
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# Others
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*.[Cc]ache
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ClientBin/
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[Ss]tyle[Cc]op.*
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~$*
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*~
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*.dbmdl
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*.dbproj.schemaview
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# *.pfx // Allowing PFX because all PFX files are for samples
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*.publishsettings
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node_modules/
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bower_components/
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# RIA/Silverlight projects
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Generated_Code/
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# Backup & report files from converting an old project file
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# to a newer Visual Studio version. Backup files are not needed,
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# because we have git ;-)
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_UpgradeReport_Files/
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Backup*/
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UpgradeLog*.XML
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UpgradeLog*.htm
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# SQL Server files
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*.mdf
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*.ldf
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# Business Intelligence projects
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*.rdl.data
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*.bim.layout
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*.bim_*.settings
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# Microsoft Fakes
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FakesAssemblies/
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# Node.js Tools for Visual Studio
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.ntvs_analysis.dat
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# Visual Studio 6 build log
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*.plg
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# Visual Studio 6 workspace options file
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*.opt
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mixedreality-azure-samples.sln
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mixedreality-azure-samples.csproj
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mixedreality-azure-samples.Player.csproj
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REM @ECHO OFF
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ECHO.
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pushd .
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cd ..
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cd ..
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REM Set Paths
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SET UnityExe="%ProgramFiles%\Unity\Hub\Editor\2018.3.0b11\Editor\Unity.exe"
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SET ProjectDir=%cd%\SpatialAlignment-Unity
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SET AssetDir=%ProjectDir%\Assets
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SET PackageDir=%cd%\External\UnityPackages
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REM Set Package Info
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SET PackageName=SpatialAlignment
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SET PackageVersion=1.0.0
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SET PackageFileName=%PackageName%-%PackageVersion%.unitypackage
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ECHO Packaging %PackageName% %PackageVersion%
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ECHO Defining Asset List
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SET Assets=%Assets% Assets\SpatialAlignment
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SET Assets=%Assets% Assets\SpatialAlignment-Examples
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ECHO Generating %PackageFileName% ...
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%UnityExe% -batchmode -projectPath %ProjectDir%\ -exportPackage %Assets% %PackageDir%\%PackageFileName% -quit
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IF ERRORLEVEL 1 GOTO PACKAGINGERROR
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:SUCCESS
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ECHO "Package Success!"
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GOTO END
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:PACKAGINGERROR
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ECHO "Packaging Error"
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PAUSE
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GOTO END
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:END
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popd
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