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Jared Bienz
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Working on models and textures for NudgeRefinement.
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External/Models/Cancel.blend

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External/Models/Direction.blend

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External/Models/Ok.blend

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SpatialAlignment-Unity/Assembly-CSharp-Editor.csproj

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<Compile Include="Assets\HoloToolkit\UX\Scripts\Collections\Editor\CollectionEditor.cs" />
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<Compile Include="Assets\HoloToolkit\UX\Scripts\Editor\CompoundButtonSaveInterceptor.cs" />
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<Compile Include="Assets\HoloToolkit\UX\Scripts\Editor\KeyboardInputFieldEditor.cs" />
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<Compile Include="Assets\HoloToolkit-Examples\Medical\Editor\VolumeInformationEditor.cs" />
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<Compile Include="Assets\HoloToolkit-Preview\SpectatorView\Scripts\SpatialSync\MarkerGeneration3D\Editor\MarkerGeneration3DEditor.cs" />
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<Compile Include="Assets\HoloToolkit-Preview\SpectatorView\Scripts\Utilities\Editor\PlatformSwitcherEditor.cs" />
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<Compile Include="Assets\HoloToolkit-Preview\SpectatorView\UnityARKitPlugin\Plugins\iOS\UnityARKit\Editor\UnityARBuildPostprocessor.cs" />
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<Reference Include="Unity.TextMeshPro.Editor">
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<HintPath>C:/Users/jbienz/Code/JBienzMS/SpatialAlignment/SpatialAlignment-Unity/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Newtonsoft.Json">
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<HintPath>C:/Users/jbienz/Code/JBienzMS/SpatialAlignment/SpatialAlignment-Unity/Assets/HoloToolkit/Utilities/Scripts/GLTF/Plugins/JsonNet/Newtonsoft.Json.dll</HintPath>
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</Reference>
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<Reference Include="QRCodesTrackerPlugin.Placeholder">
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<HintPath>C:/Users/jbienz/Code/JBienzMS/SpatialAlignment/SpatialAlignment-Unity/Assets/HoloToolkit-Preview/QRTracker/Plugins/QRCodesTrackerPlugin.Placeholder.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Advertisements">
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<HintPath>C:/Users/jbienz/Code/JBienzMS/SpatialAlignment/SpatialAlignment-Unity/Library/PackageCache/[email protected]/Editor/UnityEditor.Advertisements.dll</HintPath>
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</Reference>

SpatialAlignment-Unity/Assembly-CSharp.csproj

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SpatialAlignment-Unity/Assets/HoloToolkit-Examples.meta

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SpatialAlignment-Unity/Assets/HoloToolkit-Preview.meta

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