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Merge branch 'main' into component/DependencyPropertyGenerator
2 parents 7ccd2f5 + f6e1dc8 commit 775b7b8

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5 files changed

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-5
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.config/dotnet-tools.json

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@@ -3,7 +3,7 @@
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"isRoot": true,
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"tools": {
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"uno.check": {
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"version": "1.20.2",
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"version": "1.27.4",
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"commands": [
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"uno-check"
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]

Directory.Build.props

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<NoWarn>$(NoWarn);Uno0001</NoWarn>
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<!-- See https://github.com/CommunityToolkit/Labs-Windows/pull/605#issuecomment-2498743676 -->
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<WarningsNotAsErrors>NU1901;NU1902;NU1903;NU1904</WarningsNotAsErrors>
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<WarningsNotAsErrors>NU1901;NU1902;NU1903;NU1904;</WarningsNotAsErrors>
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<!-- Labs only: No error for 'Missing XML comment for publicly visible type or member' -->
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<WarningsNotAsErrors>$(WarningsNotAsErrors);CS1591;CS1574;</WarningsNotAsErrors>
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<!-- See https://github.com/CommunityToolkit/Windows/pull/609#issuecomment-2613505591 -->
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<WarningsNotAsErrors>$(WarningsNotAsErrors);CS0419;CS1570;</WarningsNotAsErrors>
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</PropertyGroup>
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<Import Project="Windows.Toolkit.Common.props" />

components/MarkdownTextBlock/src/TextElements/MyList.cs

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@@ -96,7 +96,7 @@ public void AddChild(IAddChild child)
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private BulletType ToBulletType(char bullet)
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{
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/// Gets or sets the type of the bullet (e.g: '1', 'a', 'A', 'i', 'I').
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// Gets or sets the type of the bullet (e.g: '1', 'a', 'A', 'i', 'I').
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switch (bullet)
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{
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case '1':

components/RivePlayer/src/StateMachineInputCollection.cs

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@@ -11,7 +11,7 @@ namespace CommunityToolkit.Labs.WinUI.Rive;
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///
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/// <rive:RivePlayer Source="...">
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/// <!-- Adds this input to the StateMachineInputCollection. -->
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/// <rive:BoolInput Target=... />
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/// <rive:BoolInput Target="..." />
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/// </rive:RivePlayer>
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///
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/// </summary>

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