@@ -63,12 +63,12 @@ public class JCS_SoundManager : JCS_Manager<JCS_SoundManager>
6363
6464 [ Tooltip ( "Time to fade in the sound." ) ]
6565 [ SerializeField ]
66- [ Range ( JCS_SoundSettings . MIN_SOUND_FADEOUT_TIME , JCS_SoundSettings . MAX_SOUND_FADEOUT_TIME ) ]
66+ [ Range ( JCS_SoundSettings . MIN_FADEOUT_TIME , JCS_SoundSettings . MAX_FADEOUT_TIME ) ]
6767 private float mSoundFadeInTime = 1.5f ;
6868
6969 [ Tooltip ( "Time to fade out the sound." ) ]
7070 [ SerializeField ]
71- [ Range ( JCS_SoundSettings . MIN_SOUND_FADEOUT_TIME , JCS_SoundSettings . MAX_SOUND_FADEOUT_TIME ) ]
71+ [ Range ( JCS_SoundSettings . MIN_FADEOUT_TIME , JCS_SoundSettings . MAX_FADEOUT_TIME ) ]
7272 private float mSoundFadeOutTime = 1.5f ;
7373
7474 [ Tooltip ( "Disable the sound when window isn't focus." ) ]
@@ -91,7 +91,7 @@ public AudioSource GetBGMAudioSource()
9191 this . mBGM = JCS_BGMPlayer . instance . GetAudioSource ( ) ;
9292 return this . mBGM ;
9393 }
94- public void SetBackgroundMusic ( AudioSource music )
94+ public void SetBGM ( AudioSource music )
9595 {
9696 this . mBGM = music ;
9797
@@ -152,8 +152,8 @@ private void Start()
152152 var ss = JCS_SoundSettings . instance ;
153153
154154 // Reset the sound every scene
155- SetSFXSoundVolume ( ss . GetSFXSound_Volume ( ) ) ;
156- SetSkillsSoundVolume ( ss . GetSkillsSound_Volume ( ) ) ;
155+ SetEffectVolume ( ss . GetEffect_Volume ( ) ) ;
156+ SetSkillsSoundVolume ( ss . GetSkill_Volume ( ) ) ;
157157 SetSFXSoundMute ( ss . EFFECT_MUTE ) ;
158158 SetSkillsSoundMute ( ss . PERFONAL_EFFECT_MUTE ) ;
159159 }
@@ -171,11 +171,11 @@ private void Update()
171171 /// <param name="soundClip"> clip to play. </param>
172172 /// <param name="fadeTime"> time to fade in and out. </param>
173173 /// <param name="loop"> loop music? </param>
174- public void SwitchBackgroundMusic ( AudioClip clip , bool loop = true )
174+ public void SwitchBGM ( AudioClip clip , bool loop = true )
175175 {
176176 var ss = JCS_SoundSettings . instance ;
177177
178- SwitchBackgroundMusic (
178+ SwitchBGM (
179179 clip ,
180180 ss . GetSoundFadeOutTimeBaseOnSetting ( ) ,
181181 ss . GetSoundFadeInTimeBaseOnSetting ( ) ) ;
@@ -188,7 +188,7 @@ public void SwitchBackgroundMusic(AudioClip clip, bool loop = true)
188188 /// <param name="fadeInTime"> time to fade in. </param>
189189 /// <param name="fadeOutTime"> time to fade out. </param>
190190 /// <param name="loop"> loop music? </param>
191- public void SwitchBackgroundMusic (
191+ public void SwitchBGM (
192192 AudioClip soundClip ,
193193 float fadeInTime ,
194194 float fadeOutTime ,
@@ -244,13 +244,13 @@ public void SwitchBackgroundMusic(
244244 /// </summary>
245245 /// <param name="oneShotClip"> One shot BGM </param>
246246 /// <param name="onStackClip"> Audio clip on stack </param>
247- public bool PlayOneShotBackgroundMusic (
247+ public bool PlayOneShotBGM (
248248 AudioClip oneShotClip ,
249249 AudioClip onStackClip )
250250 {
251251 var ss = JCS_SoundSettings . instance ;
252252
253- return PlayOneShotBackgroundMusic (
253+ return PlayOneShotBGM (
254254 oneShotClip ,
255255 onStackClip ,
256256 ss . GetSoundFadeOutTimeBaseOnSetting ( ) ,
@@ -265,7 +265,7 @@ public bool PlayOneShotBackgroundMusic(
265265 /// <param name="onStackClip"> Audio clip on stack </param>
266266 /// <param name="fadeInTime"> time to fade in the bgm </param>
267267 /// <param name="fadeOutTime"> time to fade out the bgm </param>
268- public bool PlayOneShotBackgroundMusic (
268+ public bool PlayOneShotBGM (
269269 AudioClip oneShotClip ,
270270 AudioClip onStackClip ,
271271 float fadeInTime ,
@@ -282,7 +282,7 @@ public bool PlayOneShotBackgroundMusic(
282282 this . mOnStackFadeOutTime = fadeOutTime ;
283283
284284 // Play one shot the BGM
285- SwitchBackgroundMusic (
285+ SwitchBGM (
286286 oneShotClip ,
287287 fadeInTime ,
288288 fadeOutTime ,
@@ -296,14 +296,14 @@ public bool PlayOneShotBackgroundMusic(
296296 /// Push to the sound effect into array ready for use!
297297 /// </summary>
298298 /// <param name="sound"></param>
299- public void PlayOneShotSFXSound ( int index )
299+ public void PlayOneShotEffect ( int index )
300300 {
301301 AudioSource aud = mSFXSounds . at ( index ) ;
302302
303303 var ss = JCS_SoundSettings . instance ;
304304
305305 if ( aud . clip != null )
306- aud . PlayOneShot ( aud . clip , ss . GetSFXSound_Volume ( ) ) ;
306+ aud . PlayOneShot ( aud . clip , ss . GetEffect_Volume ( ) ) ;
307307 }
308308
309309 /// <summary>
@@ -317,14 +317,14 @@ public void AssignSoundSource(JCS_SoundSettingType type, AudioSource source)
317317 {
318318 case JCS_SoundSettingType . NONE :
319319 return ;
320- case JCS_SoundSettingType . BGM_SOUND :
321- SetBackgroundMusic ( source ) ;
320+ case JCS_SoundSettingType . BGM :
321+ SetBGM ( source ) ;
322322 break ;
323- case JCS_SoundSettingType . SFX_SOUND :
324- AssignSFX_Sound ( source ) ;
323+ case JCS_SoundSettingType . EFFECT :
324+ AssignEffect ( source ) ;
325325 break ;
326- case JCS_SoundSettingType . SKILLS_SOUND :
327- AssignSkillsSound ( source ) ;
326+ case JCS_SoundSettingType . SKILL :
327+ AssignSkill ( source ) ;
328328 break ;
329329 }
330330 }
@@ -334,19 +334,19 @@ public void AssignSoundSource(JCS_SoundSettingType type, AudioSource source)
334334 /// </summary>
335335 /// <param name="type"> type of the sound you want to set. </param>
336336 /// <param name="volume"> volume of the sound. </param>
337- public void SetSoundVolume ( JCS_SoundSettingType type , float volume )
337+ public void SetVolume ( JCS_SoundSettingType type , float volume )
338338 {
339339 switch ( type )
340340 {
341341 case JCS_SoundSettingType . NONE :
342342 return ;
343- case JCS_SoundSettingType . BGM_SOUND :
343+ case JCS_SoundSettingType . BGM :
344344 GetBGMAudioSource ( ) . volume = volume ;
345345 break ;
346- case JCS_SoundSettingType . SFX_SOUND :
347- SetSFXSoundVolume ( volume ) ;
346+ case JCS_SoundSettingType . EFFECT :
347+ SetEffectVolume ( volume ) ;
348348 break ;
349- case JCS_SoundSettingType . SKILLS_SOUND :
349+ case JCS_SoundSettingType . SKILL :
350350 SetSkillsSoundVolume ( volume ) ;
351351 break ;
352352 }
@@ -357,19 +357,19 @@ public void SetSoundVolume(JCS_SoundSettingType type, float volume)
357357 /// </summary>
358358 /// <param name="type"> type of the sound. </param>
359359 /// <param name="act"> action of the mute </param>
360- public void SetSoundMute ( JCS_SoundSettingType type , bool act )
360+ public void SetMute ( JCS_SoundSettingType type , bool act )
361361 {
362362 switch ( type )
363363 {
364364 case JCS_SoundSettingType . NONE :
365365 return ;
366- case JCS_SoundSettingType . BGM_SOUND :
366+ case JCS_SoundSettingType . BGM :
367367 GetBGMAudioSource ( ) . mute = act ;
368368 break ;
369- case JCS_SoundSettingType . SFX_SOUND :
369+ case JCS_SoundSettingType . EFFECT :
370370 SetSFXSoundMute ( act ) ;
371371 break ;
372- case JCS_SoundSettingType . SKILLS_SOUND :
372+ case JCS_SoundSettingType . SKILL :
373373 SetSkillsSoundMute ( act ) ;
374374 break ;
375375 }
@@ -380,7 +380,7 @@ public void SetSoundMute(JCS_SoundSettingType type, bool act)
380380 /// </summary>
381381 /// <param name="list"> list of the audio source </param>
382382 /// <param name="vol"> target volume. </param>
383- private void SetSoundVolume ( JCS_Vec < AudioSource > list , float vol )
383+ private void SetVolume ( JCS_Vec < AudioSource > list , float vol )
384384 {
385385 for ( int index = 0 ; index < list . length ; ++ index )
386386 {
@@ -393,7 +393,7 @@ private void SetSoundVolume(JCS_Vec<AudioSource> list, float vol)
393393 /// </summary>
394394 /// <param name="list"> list of the audio source. </param>
395395 /// <param name="act"> target mute action. </param>
396- private void SetSoundtMute ( JCS_Vec < AudioSource > list , bool act )
396+ private void SetMute ( JCS_Vec < AudioSource > list , bool act )
397397 {
398398 for ( int index = 0 ; index < list . length ; ++ index )
399399 {
@@ -405,7 +405,7 @@ private void SetSoundtMute(JCS_Vec<AudioSource> list, bool act)
405405 /// Add a SFX in to the list in order to get manage.
406406 /// </summary>
407407 /// <param name="sound"> Unity's audio source class. </param>
408- private void AssignSFX_Sound ( AudioSource sound )
408+ private void AssignEffect ( AudioSource sound )
409409 {
410410 AssignSoundToList ( mSFXSounds , sound ) ;
411411 }
@@ -414,7 +414,7 @@ private void AssignSFX_Sound(AudioSource sound)
414414 /// Add a skill sound in to the list in order to get manage.
415415 /// </summary>
416416 /// <param name="sound"> Unity's audio source class. </param>
417- private void AssignSkillsSound ( AudioSource sound )
417+ private void AssignSkill ( AudioSource sound )
418418 {
419419 AssignSoundToList ( mSkillsSounds , sound ) ;
420420 }
@@ -433,16 +433,16 @@ private void AssignSoundToList(JCS_Vec<AudioSource> list, AudioSource sound)
433433 }
434434
435435 list . push ( sound ) ;
436- sound . volume = JCS_SoundSettings . instance . GetSFXSound_Volume ( ) ;
436+ sound . volume = JCS_SoundSettings . instance . GetEffect_Volume ( ) ;
437437 }
438438
439439 /// <summary>
440440 /// Set the SFX volume.
441441 /// </summary>
442442 /// <param name="vol"> volume to set. </param>
443- private void SetSFXSoundVolume ( float vol )
443+ private void SetEffectVolume ( float vol )
444444 {
445- SetSoundVolume ( mSFXSounds , vol ) ;
445+ SetVolume ( mSFXSounds , vol ) ;
446446 }
447447
448448 /// <summary>
@@ -451,7 +451,7 @@ private void SetSFXSoundVolume(float vol)
451451 /// <param name="vol"></param>
452452 private void SetSkillsSoundVolume ( float vol )
453453 {
454- SetSoundVolume ( mSkillsSounds , vol ) ;
454+ SetVolume ( mSkillsSounds , vol ) ;
455455 }
456456
457457 /// <summary>
@@ -460,7 +460,7 @@ private void SetSkillsSoundVolume(float vol)
460460 /// <param name="act"> target mute action. </param>
461461 private void SetSFXSoundMute ( bool act )
462462 {
463- SetSoundtMute ( mSFXSounds , act ) ;
463+ SetMute ( mSFXSounds , act ) ;
464464 }
465465
466466 /// <summary>
@@ -469,7 +469,7 @@ private void SetSFXSoundMute(bool act)
469469 /// <param name="act"> target mute action. </param>
470470 private void SetSkillsSoundMute ( bool act )
471471 {
472- SetSoundtMute ( mSkillsSounds , act ) ;
472+ SetMute ( mSkillsSounds , act ) ;
473473 }
474474
475475 /// <summary>
@@ -539,7 +539,7 @@ private void DoStackBGM()
539539 return ;
540540
541541 // switch bgm
542- SwitchBackgroundMusic (
542+ SwitchBGM (
543543 this . mOnStackAudioClip ,
544544 this . mOnStackFadeInTime ,
545545 this . mOnStackFadeOutTime ) ;
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