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fix: typo gameobject
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+95
-92
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Assets/JCSUnity/Scripts/Actions/2D/AI/JCS_2DDropItemAction.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -12,7 +12,7 @@
1212
namespace JCSUnity
1313
{
1414
/// <summary>
15-
/// Action makes the gameobject drops item.
15+
/// Action makes the game object drops item.
1616
/// </summary>
1717
[RequireComponent(typeof(JCS_ItemDroppable))]
1818
public class JCS_2DDropItemAction : MonoBehaviour

Assets/JCSUnity/Scripts/Actions/2D/AI/JCS_2DInitLookByTypeAction.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -12,7 +12,7 @@
1212
namespace JCSUnity
1313
{
1414
/// <summary>
15-
/// Look at the gameobject depends on the find method.
15+
/// Look at the game object depends on the find method.
1616
/// </summary>
1717
[RequireComponent(typeof(JCS_AttackerInfo))]
1818
public class JCS_2DInitLookByTypeAction : MonoBehaviour
@@ -81,7 +81,7 @@ private void Start()
8181
}
8282

8383
/// <summary>
84-
/// Lock a gameobject, and look at it.
84+
/// Lock a game object, and look at it.
8585
/// So the object will seems like it
8686
/// "approach/further away" to the object.
8787
/// </summary>
@@ -90,7 +90,7 @@ public void LockOnInit()
9090
LockOnInit(mMethod);
9191
}
9292
/// <summary>
93-
/// Lock a gameobject, and look at it. So the object will seems like it
93+
/// Lock a game object, and look at it. So the object will seems like it
9494
/// "approach/further away" to the object.
9595
/// </summary>
9696
/// <param name="method"> method to find. </param>

Assets/JCSUnity/Scripts/Actions/2D/JCS_2DActiveSkillAction.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -33,7 +33,7 @@ public class JCS_2DActiveSkillAction : MonoBehaviour
3333
[SerializeField]
3434
private RuntimeAnimatorController mSkillAnim = null;
3535

36-
[Tooltip("Stick to the parent gameobject.")]
36+
[Tooltip("Stick to the parent game object.")]
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[SerializeField]
3838
private bool mStayWithActiveTarget = true;
3939

Assets/JCSUnity/Scripts/Actions/2D/JCS_2DRotateAction.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -12,7 +12,7 @@
1212
namespace JCSUnity
1313
{
1414
/// <summary>
15-
/// Action that make gameobject rotates.
15+
/// Action that make game object rotates.
1616
/// </summary>
1717
public class JCS_2DRotateAction : MonoBehaviour, JCS_IAction
1818
{

Assets/JCSUnity/Scripts/Actions/2D/JCS_2DSkills.cs

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -49,7 +49,7 @@ public abstract class JCS_2DSkills : MonoBehaviour
4949
[SerializeField]
5050
protected JCS_2DAnimActionType mAnimType = JCS_2DAnimActionType.DESTROY;
5151

52-
[Tooltip("Stay with the parent gameobject.")]
52+
[Tooltip("Stay with the parent game object.")]
5353
[SerializeField]
5454
protected bool mStayWithActiveTarget = true;
5555

@@ -73,15 +73,15 @@ public abstract class JCS_2DSkills : MonoBehaviour
7373

7474
[Header("- Spawn")]
7575

76-
[Tooltip("Spawn the same position as this gameobject.")]
76+
[Tooltip("Spawn the same position as this game object.")]
7777
[SerializeField]
7878
protected bool mSamePosition = true;
7979

80-
[Tooltip("Spawn the same rotation as this gameobject.")]
80+
[Tooltip("Spawn the same rotation as this game object.")]
8181
[SerializeField]
8282
protected bool mSameRotation = true;
8383

84-
[Tooltip("Spawn the same scale as this gameobject.")]
84+
[Tooltip("Spawn the same scale as this game object.")]
8585
[SerializeField]
8686
protected bool mSameScale = true;
8787

@@ -95,7 +95,7 @@ public abstract class JCS_2DSkills : MonoBehaviour
9595
[SerializeField]
9696
protected AudioClip mUseSound = null;
9797

98-
[Tooltip("Sound when this skill hit the gameobject.")]
98+
[Tooltip("Sound when this skill hit the game object.")]
9999
[SerializeField]
100100
protected AudioClip mHitSound = null;
101101

Assets/JCSUnity/Scripts/Actions/2D/JCS_2DTrackAction.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -12,7 +12,7 @@
1212
namespace JCSUnity
1313
{
1414
/// <summary>
15-
/// Track a gameobject on 2D.
15+
/// Track a game object on 2D.
1616
/// </summary>
1717
public class JCS_2DTrackAction : MonoBehaviour , JCS_IAction
1818
{
@@ -111,7 +111,7 @@ private void Update()
111111
}
112112

113113
/// <summary>
114-
/// Follow the target gameobject.
114+
/// Follow the target game object.
115115
/// </summary>
116116
private void FollowObject()
117117
{

Assets/JCSUnity/Scripts/Actions/2D/Skills/JCS_2DFullScreenAtkAction.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -103,7 +103,7 @@ private void SpawnSupAnim()
103103
}
104104

105105
/// <summary>
106-
/// Set the gameobject to the random position.
106+
/// Set the game object to the random position.
107107
/// </summary>
108108
/// <param name="obj"></param>
109109
private void SetToRandomPos(ref GameObject obj)

Assets/JCSUnity/Scripts/Actions/3D/JCS_3DDistanceTileAction.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -12,8 +12,8 @@
1212
namespace JCSUnity
1313
{
1414
/// <summary>
15-
/// Move a gameobject in certain distance then set the gameobject
16-
/// back to original position relative to the gameobject that moved.
15+
/// Move a game object in certain distance then set the game object
16+
/// back to original position relative to the game object that moved.
1717
/// </summary>
1818
[RequireComponent(typeof(JCS_3DGoStraightAction))]
1919
public class JCS_3DDistanceTileAction : MonoBehaviour
@@ -31,7 +31,7 @@ public class JCS_3DDistanceTileAction : MonoBehaviour
3131
[SerializeField]
3232
private Transform mResetTrans = null;
3333

34-
[Tooltip("How long this gameobject could travel.")]
34+
[Tooltip("How long this game object could travel.")]
3535
[SerializeField]
3636
[Range(0.0f, 30000.0f)]
3737
private float mDistance = 0.0f;

Assets/JCSUnity/Scripts/Actions/3D/JCS_3DPositionTileAction.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -12,7 +12,7 @@
1212
namespace JCSUnity
1313
{
1414
/// <summary>
15-
/// If gameobject goes a certain range set back to
15+
/// If game object goes a certain range set back to
1616
/// original positioin.
1717
/// position.
1818
/// </summary>

Assets/JCSUnity/Scripts/Actions/3D/JCS_3DThrowAction.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -12,7 +12,7 @@
1212
namespace JCSUnity
1313
{
1414
/// <summary>
15-
/// Thorws a gameobject toward another gameobject.
15+
/// Thorws a game object toward another game object.
1616
/// </summary>
1717
public class JCS_3DThrowAction : MonoBehaviour
1818
{

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