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docs: fix markdown styles
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docs/Manual/Execution Order List.md

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List of execution order for all the JCSUnity components. This is very important
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in order to have JCSUnity work correctly in Unity Engine.
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* JCS_ApplicationSettings
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* JCS_ScreenSettings
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* JCS_ScreenManager
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* JCS_GameSettings
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* JCS_UniqueObject
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* JCS_UtilitiesManager
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* JCS_GameManager
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* JCS_InputManager
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* JCS_UIManager
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* JCS_UndoRedoComponent
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* JCS_Canvas
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* JCS_ResizeUI
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* JCS_DialogueObject
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* JCS_PlayerManager
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* JCS_Player
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* JCS_2DCamera
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* JCS_SlideInput
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* JCS_MobileMouseEvent
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* JCS_2DPlatform
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* JCS_Logo
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* JCS_2DMultiTrackCamera
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* JCS_BGMPlayer
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* JCS_SceneManager
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* JCS_PanelRoot
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* JCS_SlideScreenPanelHolder
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* JCS_SlidePanel
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* JCS_GUILiquidBar
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* JCS_SlideEffect
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* JCS_MobileMouseEvent
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* JCS_DynamicSceneManager
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* JCS_TweenPanel
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* JCS_RollBtnSelector
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* JCS_DialgoueSystem
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* JCS_PortalManager
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* JCS_2DAnimator
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* JCS_2DAnimation
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* JCS_GamePadAnimationHandler
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* JCS_ResponsiveFitAll
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- `JCS_ApplicationSettings`
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- `JCS_ScreenSettings`
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- `JCS_ScreenManager`
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- `JCS_GameSettings`
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- `JCS_UniqueObject`
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- `JCS_UtilitiesManager`
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- `JCS_GameManager`
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- `JCS_InputManager`
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- `JCS_UIManager`
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- `JCS_UndoRedoComponent`
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- `JCS_Canvas`
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- `JCS_ResizeUI`
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- `JCS_DialogueObject`
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- `JCS_PlayerManager`
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- `JCS_Player`
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- `JCS_2DCamera`
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- `JCS_SlideInput`
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- `JCS_MobileMouseEvent`
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- `JCS_2DPlatform`
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- `JCS_Logo`
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- `JCS_2DMultiTrackCamera`
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- `JCS_BGMPlayer`
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- `JCS_SceneManager`
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- `JCS_PanelRoot`
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- `JCS_SlideScreenPanelHolder`
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- `JCS_SlidePanel`
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- `JCS_GUILiquidBar`
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- `JCS_SlideEffect`
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- `JCS_MobileMouseEvent`
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- `JCS_DynamicSceneManager`
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- `JCS_TweenPanel`
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- `JCS_RollBtnSelector`
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- `JCS_DialgoueSystem`
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- `JCS_PortalManager`
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- `JCS_2DAnimator`
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- `JCS_2DAnimation`
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- `JCS_GamePadAnimationHandler`
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- `JCS_ResponsiveFitAll`

docs/Manual/Naming Manual.md

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# Naming Explaination
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* **Check Variables** - Variable only for checking, do not adjust the value of the variables, but you can use to check to see the effect during runtime.
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* **Initialize Variables** - Variable only being use in game initialize time, set these kind of variable before hitting play button in order to get the result.
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* **Runtime Variables** - Variable will work on both initialize time and runtime, you can adjust the variable during runtime and see the effect.
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* **Helper Variables** - Variable only happens in developer mode, so it won't exist in the final build. Usually the helper tool in for level designer.
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- **Check Variables** - Variable only for checking, do not adjust the value of the variables, but you can use to check to see the effect during runtime.
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- **Initialize Variables** - Variable only being use in game initialize time, set these kind of variable before hitting play button in order to get the result.
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- **Runtime Variables** - Variable will work on both initialize time and runtime, you can adjust the variable during runtime and see the effect.
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- **Helper Variables** - Variable only happens in developer mode, so it won't exist in the final build. Usually the helper tool in for level designer.

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