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. Simply create a new project in Unity then import all of
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the assets into that project. Then you can start all of the tools
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in the JCSUnity framework. <br/>
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. Simply create a new project in Unity then import all of the assets into
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that project. Then you can start all of the tools in the JCSUnity framework.
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## 🏆 Features
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@@ -62,7 +61,7 @@ directory at the root of the project directory.
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These are libraries `JCSUnity` uses. Consider the usage, some plugins aren't necessary
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depend on the game your are making.
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-[Newtonsoft Json](https://www.newtonsoft.com/json) (required) - Popular high-performance JSON framework for .NET. (See [installation](https://discussions.unity.com/t/newtonsoft-json-package-missing-after-moving-project/879447/7))
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-[Newtonsoft Json](https://www.newtonsoft.com/json) (required) - Popular high-performance JSON framework for .NET.
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-[MyBox](https://github.com/Deadcows/MyBox) (required) - is a set of attributes, tools and extensions for Unity
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-[Tweener](https://github.com/PeterVuorela/Tweener) (required) - Simpler and light weight tweener library.
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-[In-game Debug Console](https://assetstore.unity.com/packages/tools/gui/in-game-debug-console-68068) (optional) - Easier debugging after built.
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