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README.md

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@@ -44,12 +44,11 @@ Here is the list of few important and recent changes to this framework.
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## 🔨 How to use it?
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JCSUnity is like other Unity plugins. You can download the latest
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release from the above tab, or from the link
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JCSUnity is like other Unity plugins. You can download the latest release
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from the above tab, or from the link
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[here](https://github.com/jcs090218/JCSUnity/releases/latest)
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. Simply create a new project in Unity then import all of
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the assets into that project. Then you can start all of the tools
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in the JCSUnity framework. <br/>
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. Simply create a new project in Unity then import all of the assets into
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that project. Then you can start all of the tools in the JCSUnity framework.
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## 🏆 Features
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These are libraries `JCSUnity` uses. Consider the usage, some plugins aren't necessary
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depend on the game your are making.
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- [Newtonsoft Json](https://www.newtonsoft.com/json) (required) - Popular high-performance JSON framework for .NET. (See [installation](https://discussions.unity.com/t/newtonsoft-json-package-missing-after-moving-project/879447/7))
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- [Newtonsoft Json](https://www.newtonsoft.com/json) (required) - Popular high-performance JSON framework for .NET.
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- [MyBox](https://github.com/Deadcows/MyBox) (required) - is a set of attributes, tools and extensions for Unity
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- [Tweener](https://github.com/PeterVuorela/Tweener) (required) - Simpler and light weight tweener library.
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- [In-game Debug Console](https://assetstore.unity.com/packages/tools/gui/in-game-debug-console-68068) (optional) - Easier debugging after built.

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