@@ -60,7 +60,10 @@ public static Vector3 Floor(Vector3 vec)
6060 /// <summary>
6161 /// Returns f rounded to the nearest integer.
6262 /// </summary>
63- public static float Round ( float f ) { return Mathf . Round ( f ) ; }
63+ public static float Round ( float f )
64+ {
65+ return Mathf . Round ( f ) ;
66+ }
6467 public static Vector2 Round ( Vector2 vec )
6568 {
6669 return new Vector2 ( Round ( vec . x ) , Round ( vec . y ) ) ;
@@ -126,7 +129,7 @@ public static Vector3 ToNegative(Vector3 vec3)
126129 }
127130
128131 /// <summary>
129- /// Check if the value is positive.
132+ /// Return true if the number is positive.
130133 /// </summary>
131134 /// <param name="val"> value to check </param>
132135 /// <returns> true: is positive, false: is negative </returns>
@@ -135,7 +138,7 @@ public static Vector3 ToNegative(Vector3 vec3)
135138 public static bool IsPositive ( double val ) { return ( val > 0.0 && val != 0.0 ) ? true : false ; }
136139
137140 /// <summary>
138- /// Check if the value is negative.
141+ /// Return true if the number is negative.
139142 /// </summary>
140143 /// <param name="val"> value to check </param>
141144 /// <returns> true: is negative, false: is positive </returns>
@@ -144,7 +147,7 @@ public static Vector3 ToNegative(Vector3 vec3)
144147 public static bool IsNegative ( double val ) { return ( val < 0.0 && val != 0.0 ) ? true : false ; }
145148
146149 /// <summary>
147- /// To Reverse the value.
150+ /// To reverse the value.
148151 /// </summary>
149152 /// <param name="val"> value to reverse </param>
150153 /// <returns> reverse value </returns>
@@ -153,7 +156,7 @@ public static Vector3 ToNegative(Vector3 vec3)
153156 public static double ToReverse ( double val ) { return - val ; }
154157
155158 /// <summary>
156- /// Reciprocal of the value
159+ /// To reciprocal of the value.
157160 /// </summary>
158161 /// <param name="val"> value to reciprocal </param>
159162 /// <returns> reciprocal value </returns>
@@ -252,29 +255,6 @@ public static int ApproachTo(int currentVal, int targetVal)
252255 return 0 ;
253256 }
254257
255- /// <summary>
256- /// check if the vector value is infinity
257- /// </summary>
258- /// <param name="check"></param>
259- /// <returns></returns>
260- public static bool IsInfinity ( Vector2 check )
261- {
262- return ( float . IsInfinity ( check . x ) ||
263- float . IsInfinity ( check . y ) ) ;
264- }
265-
266- /// <summary>
267- /// check if the vector value is infinity
268- /// </summary>
269- /// <param name="check"></param>
270- /// <returns></returns>
271- public static bool IsInfinity ( Vector3 check )
272- {
273- return ( float . IsInfinity ( check . x ) ||
274- float . IsInfinity ( check . y ) ||
275- float . IsInfinity ( check . z ) ) ;
276- }
277-
278258 /// <summary>
279259 /// Return min value compare the two pass
280260 /// in values.
@@ -300,31 +280,49 @@ public static float Max(float a, float b)
300280 }
301281
302282 /// <summary>
303- /// Check if the number is valid .
283+ /// Return true if the number is infinity .
304284 /// </summary>
305- /// <param name="vec"> vector to check </param>
306- /// <returns>
307- /// true: is nan
308- /// false: valid value
309- /// </returns>
310- public static bool IsNaN ( Vector3 vec )
285+ public static bool IsInfinity ( Vector2 check )
311286 {
312- return ( float . IsNaN ( vec . x ) || float . IsNaN ( vec . y ) || float . IsNaN ( vec . z ) ) ;
287+ return ( float . IsInfinity ( check . x ) ||
288+ float . IsInfinity ( check . y ) ) ;
289+ }
290+ public static bool IsInfinity ( Vector3 check )
291+ {
292+ return ( float . IsInfinity ( check . x ) ||
293+ float . IsInfinity ( check . y ) ||
294+ float . IsInfinity ( check . z ) ) ;
313295 }
314296
315297 /// <summary>
316- /// Check if the number is valid .
298+ /// Return true if the number is NaN .
317299 /// </summary>
318- /// <param name="vec"> vector to check </param>
319- /// <returns>
320- /// true: is nan
321- /// false: valid value
322- /// </returns>
300+ public static bool IsNaN ( Vector3 vec )
301+ {
302+ return ( float . IsNaN ( vec . x ) || float . IsNaN ( vec . y ) || float . IsNaN ( vec . z ) ) ;
303+ }
323304 public static bool IsNaN ( Vector2 vec )
324305 {
325306 return ( float . IsNaN ( vec . x ) || float . IsNaN ( vec . y ) ) ;
326307 }
327308
309+ /// <summary>
310+ /// Return true if the number is either NaN or infinity.
311+ /// </summary>
312+ public static bool IsNaNOrInfinity ( float f )
313+ {
314+ return float . IsNaN ( f ) || float . IsInfinity ( f ) ;
315+ }
316+ public static bool IsNaNOrInfinity ( Vector3 vec )
317+ {
318+ return IsNaN ( vec ) || IsInfinity ( vec ) ;
319+ }
320+ public static bool IsNaNOrInfinity ( Vector2 vec )
321+ {
322+ return IsNaN ( vec ) || IsInfinity ( vec ) ;
323+ }
324+
325+
328326 /// <summary>
329327 /// Do law of sine.
330328 /// </summary>
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