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feat: Remove extra options
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-29
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Assets/JCSUnity/Scripts/Settings/JCS_GameSettings.cs

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@@ -71,9 +71,6 @@ public class JCS_GameSettings : JCS_Settings<JCS_GameSettings>
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[Tooltip("Can tribe damage each other?")]
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public bool TRIBE_DAMAGE_EACH_OTHER = false;
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[Tooltip("Careful, this will override player ignore options!")]
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public bool IGNORE_EACH_OTHER_CHARACTER_CONTROLLER = true;
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[Header("- Resources")]
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[Tooltip("Base URL for streaming assets, please point to a directory.")]

docs/ScriptReference/Settings/JCS_GameSettings.md

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@@ -4,29 +4,28 @@ Hold the general game settings.
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## Variables
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| Name | Description |
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|:---------------------------------------|:------------------------------------------------------------|
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| DEBUG_MODE | Debug mode scripting flag. |
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| THIS_IS_GAME_SCENE | Game scene flag. |
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| LEVEL_DESIGN_MODE | Level design mode flag. |
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| GAME_TYPE | Type of the game flag. |
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| GRAVITY_PRODUCT | Gravity production. (For game that have gravity in it) |
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| CAMERA_TYPE | Type of the camera use in the game. |
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| ACTIVE_ONE_PLAYER | Is the game only allows control one player flag. |
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| PLAYER_IGNORE_EACH_OTHER | Do collusion happen with eacth other. (Player) |
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| TRIBE_DAMAGE_EACH_OTHER | Can the player or enemy hurt them own tribe? |
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| IGNORE_EACH_OTHER_CHARACTER_CONTROLLER | Ignore the collision between the player. |
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| STREAMING_BASE_URL | Base URL for streaming assets, please point to a directory. |
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| STREAMING_CACHE_PATH | Cache streaming assets' data path. |
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| DATA_PATH | Data folder path. |
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| DATA_EXTENSION | Data file extension. |
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| SAVE_ON_SWITCH_SCENE | Save when switching the scene. |
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| SAVE_ON_EXIT_APP | Save when app exit. |
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| SCREENSHOT_PATH | Screenshot image save path. |
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| SCREENSHOT_FILENAME | Screenshot base filename. |
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| SCREENSHOT_EXTENSION | Screenshot image extension. |
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| WEBCAM_PATH | Webcam image save path. |
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| WEBCAM_FILENAME | Webcam base filename. |
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| WEBCAM_EXTENSION | Webcam image extension. |
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| MIN_DAMAGE | Mininum damage can be in the game. |
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| MAX_DAMAGE | Maxinum damage can be in the game. |
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| Name | Description |
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|:-------------------------|:------------------------------------------------------------|
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| DEBUG_MODE | Debug mode scripting flag. |
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| THIS_IS_GAME_SCENE | Game scene flag. |
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| LEVEL_DESIGN_MODE | Level design mode flag. |
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| GAME_TYPE | Type of the game flag. |
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| GRAVITY_PRODUCT | Gravity production. (For game that have gravity in it) |
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| CAMERA_TYPE | Type of the camera use in the game. |
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| ACTIVE_ONE_PLAYER | Is the game only allows control one player flag. |
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| PLAYER_IGNORE_EACH_OTHER | Do collusion happen with eacth other. (Player) |
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| TRIBE_DAMAGE_EACH_OTHER | Can the player or enemy hurt them own tribe? |
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| STREAMING_BASE_URL | Base URL for streaming assets, please point to a directory. |
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| STREAMING_CACHE_PATH | Cache streaming assets' data path. |
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| DATA_PATH | Data folder path. |
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| DATA_EXTENSION | Data file extension. |
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| SAVE_ON_SWITCH_SCENE | Save when switching the scene. |
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| SAVE_ON_EXIT_APP | Save when app exit. |
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| SCREENSHOT_PATH | Screenshot image save path. |
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| SCREENSHOT_FILENAME | Screenshot base filename. |
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| SCREENSHOT_EXTENSION | Screenshot image extension. |
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| WEBCAM_PATH | Webcam image save path. |
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| WEBCAM_FILENAME | Webcam base filename. |
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| WEBCAM_EXTENSION | Webcam image extension. |
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| MIN_DAMAGE | Mininum damage can be in the game. |
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| MAX_DAMAGE | Maxinum damage can be in the game. |

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