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<h1id="jcs_3dthrowaction">JCS_3DThrowAction</h1><p>Throws a game object toward another game object.<h2id="variables">Variables</h2><table><thead><tr><thid="name" style="text-align:left">Name<thid="description" style="text-align:left">Description<tbody><tr><tdstyle="text-align:left">mActive<tdstyle="text-align:left">Is this component active?<tr><tdstyle="text-align:left">mGravityProduct<tdstyle="text-align:left">Mulitply the gravity.<tr><tdstyle="text-align:left">mTimeType<tdstyle="text-align:left">Type of the delta time.<tr><tdstyle="text-align:left">mFaceFoward<tdstyle="text-align:left">Rotate to look at forward location.</table><h2id="functions">Functions</h2><table><thead><tr><thid="name" style="text-align:left">Name<thid="description" style="text-align:left">Description<tbody><tr><tdstyle="text-align:left">ThrowByTime<tdstyle="text-align:left">Do the throw action by time.<tr><tdstyle="text-align:left">ThrowByForce<tdstyle="text-align:left">Do the throw action by calculate the kinematic.</table>
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<h1id="jcs_3dthrowaction">JCS_3DThrowAction</h1><p>Throws a game object toward another game object.<h2id="variables">Variables</h2><table><thead><tr><thid="name" style="text-align:left">Name<thid="description" style="text-align:left">Description<tbody><tr><tdstyle="text-align:left">mActive<tdstyle="text-align:left">Is this component active?<tr><tdstyle="text-align:left">mGravityProduct<tdstyle="text-align:left">Mulitply the gravity.<tr><tdstyle="text-align:left">mForce<tdstyle="text-align:left">Force to hit the target.<tr><tdstyle="text-align:left">mTime<tdstyle="text-align:left">Target time to hit the target.<tr><tdstyle="text-align:left">mTimeType<tdstyle="text-align:left">Type of the delta time.<tr><tdstyle="text-align:left">mFaceFoward<tdstyle="text-align:left">Rotate to look at forward location.</table><h2id="functions">Functions</h2><table><thead><tr><thid="name" style="text-align:left">Name<thid="description" style="text-align:left">Description<tbody><tr><tdstyle="text-align:left">ThrowByTime<tdstyle="text-align:left">Do the throw action by time.<tr><tdstyle="text-align:left">ThrowByForce<tdstyle="text-align:left">Do the throw action by calculate the kinematic.</table>
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