File tree Expand file tree Collapse file tree 7 files changed +20
-22
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Expand file tree Collapse file tree 7 files changed +20
-22
lines changed Original file line number Diff line number Diff line change @@ -451,7 +451,7 @@ public void FlyY(float force)
451451 private void DoFly ( )
452452 {
453453 if ( mFlyed )
454- ResetTimeZone ( ) ;
454+ RecalculateTimeAndResetTimer ( ) ;
455455
456456 mTimer += JCS_Time . ItTime ( mTimeType ) ;
457457
@@ -462,9 +462,9 @@ private void DoFly()
462462 }
463463
464464 /// <summary>
465- /// Algorithm to calculate the time to do fly action include direction .
465+ /// Recalculate the time and reset the timer .
466466 /// </summary>
467- private void ResetTimeZone ( )
467+ private void RecalculateTimeAndResetTimer ( )
468468 {
469469 float adjustTime = JCS_Random . Range ( - mAdjustTime , mAdjustTime ) ;
470470 mRealTime = mTime + adjustTime ;
Original file line number Diff line number Diff line change @@ -189,7 +189,7 @@ public void Jump(float force)
189189 private void DoJump ( )
190190 {
191191 if ( mJumped )
192- ResetTimeZone ( ) ;
192+ RecalculateTimeAndResetTimer ( ) ;
193193
194194 mTimer += JCS_Time . ItTime ( mTimeType ) ;
195195
@@ -200,9 +200,9 @@ private void DoJump()
200200 }
201201
202202 /// <summary>
203- /// Algorithm to calculate the time to do one jump .
203+ /// Recalculate the time and reset the timer .
204204 /// </summary>
205- private void ResetTimeZone ( )
205+ private void RecalculateTimeAndResetTimer ( )
206206 {
207207 float adjustTime = JCS_Random . Range ( - mAdjustTime , mAdjustTime ) ;
208208 mRealTime = mTime + adjustTime ;
Original file line number Diff line number Diff line change @@ -331,7 +331,7 @@ public void Walk(float speed)
331331 private void DoWalk ( )
332332 {
333333 if ( mWalked )
334- ResetTimeZone ( ) ;
334+ RecalculateTimeAndResetTimer ( ) ;
335335
336336 mTimer += JCS_Time . ItTime ( mTimeType ) ;
337337
@@ -342,9 +342,9 @@ private void DoWalk()
342342 }
343343
344344 /// <summary>
345- /// Algorithm to calculate the time to do walk action include direction .
345+ /// Recalculate the time and reset the timer .
346346 /// </summary>
347- private void ResetTimeZone ( )
347+ private void RecalculateTimeAndResetTimer ( )
348348 {
349349 float adjustTime = JCS_Random . Range ( - mAdjustTime , mAdjustTime ) ;
350350 mRealTime = mTime + adjustTime ;
Original file line number Diff line number Diff line change @@ -178,7 +178,7 @@ private void AutoShootActionByFrame()
178178 return ;
179179
180180 if ( mShooted )
181- ResetTimeZone ( ) ;
181+ RecalculateTimeAndResetTimer ( ) ;
182182
183183 mDelayTimer += JCS_Time . ItTime ( mTimeType ) ;
184184
@@ -200,7 +200,7 @@ private void AutoShootActionByOrder()
200200 return ;
201201
202202 if ( mShooted )
203- ResetTimeZone ( ) ;
203+ RecalculateTimeAndResetTimer ( ) ;
204204
205205 mDelayTimer += JCS_Time . ItTime ( mTimeType ) ;
206206
@@ -214,9 +214,9 @@ private void AutoShootActionByOrder()
214214 }
215215
216216 /// <summary>
217- /// Reset the timer.
217+ /// Recalculate the time and reset the timer.
218218 /// </summary>
219- private void ResetTimeZone ( )
219+ private void RecalculateTimeAndResetTimer ( )
220220 {
221221 float adjustTime = JCS_Random . Range ( - mAdjustTime , mAdjustTime ) ;
222222 mRealTime = mDelayTime + adjustTime ;
Original file line number Diff line number Diff line change @@ -262,7 +262,7 @@ private void ResizeSpawnList()
262262 }
263263
264264 /// <summary>
265- /// Recalculate the real time.
265+ /// Recalculate the time and reset the timer .
266266 /// </summary>
267267 private void RecalculateTimeAndResetTimer ( )
268268 {
Original file line number Diff line number Diff line change @@ -86,7 +86,7 @@ private void Test()
8686 private void DoLockShoot ( )
8787 {
8888 if ( mShooted )
89- ResetTimeZone ( ) ;
89+ RecalculateTimeAndResetTimer ( ) ;
9090
9191 mTimer += Time . deltaTime ;
9292
@@ -154,10 +154,9 @@ private void LockShoot()
154154 }
155155
156156 /// <summary>
157- /// Algorithm to calculate the time to do
158- /// lock shoot action include direction.
157+ /// Recalculate the time and reset the timer.
159158 /// </summary>
160- private void ResetTimeZone ( )
159+ private void RecalculateTimeAndResetTimer ( )
161160 {
162161 float adjustTime = JCS_Random . Range ( - mAdjustTime , mAdjustTime ) ;
163162 mRealTime = mTime + adjustTime ;
Original file line number Diff line number Diff line change @@ -102,7 +102,7 @@ public void ShootRainFall()
102102 private void DoRainFall ( )
103103 {
104104 if ( mShooted )
105- ResetTimeZone ( ) ;
105+ RecalculateTimeAndResetTimer ( ) ;
106106
107107 mTimer += Time . deltaTime ;
108108
@@ -113,10 +113,9 @@ private void DoRainFall()
113113 }
114114
115115 /// <summary>
116- /// Algorithm to calculate the time to do
117- /// this action include direction.
116+ /// Recalculate the time and reset the timer.
118117 /// </summary>
119- private void ResetTimeZone ( )
118+ private void RecalculateTimeAndResetTimer ( )
120119 {
121120 float adjustTime = JCS_Random . Range ( - mAdjustTime , mAdjustTime ) ;
122121 mRealTime = mTime + adjustTime ;
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