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style: docstring and funciton name
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7 files changed

+20
-22
lines changed

7 files changed

+20
-22
lines changed

Assets/JCSUnity/Scripts/Actions/2D/AI/AIMoveAction/JCS_2DFlyAction.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -451,7 +451,7 @@ public void FlyY(float force)
451451
private void DoFly()
452452
{
453453
if (mFlyed)
454-
ResetTimeZone();
454+
RecalculateTimeAndResetTimer();
455455

456456
mTimer += JCS_Time.ItTime(mTimeType);
457457

@@ -462,9 +462,9 @@ private void DoFly()
462462
}
463463

464464
/// <summary>
465-
/// Algorithm to calculate the time to do fly action include direction.
465+
/// Recalculate the time and reset the timer.
466466
/// </summary>
467-
private void ResetTimeZone()
467+
private void RecalculateTimeAndResetTimer()
468468
{
469469
float adjustTime = JCS_Random.Range(-mAdjustTime, mAdjustTime);
470470
mRealTime = mTime + adjustTime;

Assets/JCSUnity/Scripts/Actions/2D/AI/AIMoveAction/JCS_2DJumpAction.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -189,7 +189,7 @@ public void Jump(float force)
189189
private void DoJump()
190190
{
191191
if (mJumped)
192-
ResetTimeZone();
192+
RecalculateTimeAndResetTimer();
193193

194194
mTimer += JCS_Time.ItTime(mTimeType);
195195

@@ -200,9 +200,9 @@ private void DoJump()
200200
}
201201

202202
/// <summary>
203-
/// Algorithm to calculate the time to do one jump.
203+
/// Recalculate the time and reset the timer.
204204
/// </summary>
205-
private void ResetTimeZone()
205+
private void RecalculateTimeAndResetTimer()
206206
{
207207
float adjustTime = JCS_Random.Range(-mAdjustTime, mAdjustTime);
208208
mRealTime = mTime + adjustTime;

Assets/JCSUnity/Scripts/Actions/2D/AI/AIMoveAction/JCS_2DWalkAction.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -331,7 +331,7 @@ public void Walk(float speed)
331331
private void DoWalk()
332332
{
333333
if (mWalked)
334-
ResetTimeZone();
334+
RecalculateTimeAndResetTimer();
335335

336336
mTimer += JCS_Time.ItTime(mTimeType);
337337

@@ -342,9 +342,9 @@ private void DoWalk()
342342
}
343343

344344
/// <summary>
345-
/// Algorithm to calculate the time to do walk action include direction.
345+
/// Recalculate the time and reset the timer.
346346
/// </summary>
347-
private void ResetTimeZone()
347+
private void RecalculateTimeAndResetTimer()
348348
{
349349
float adjustTime = JCS_Random.Range(-mAdjustTime, mAdjustTime);
350350
mRealTime = mTime + adjustTime;

Assets/JCSUnity/Scripts/Actions/2D/Shooting/JCS_ShootAllAngle.cs

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -178,7 +178,7 @@ private void AutoShootActionByFrame()
178178
return;
179179

180180
if (mShooted)
181-
ResetTimeZone();
181+
RecalculateTimeAndResetTimer();
182182

183183
mDelayTimer += JCS_Time.ItTime(mTimeType);
184184

@@ -200,7 +200,7 @@ private void AutoShootActionByOrder()
200200
return;
201201

202202
if (mShooted)
203-
ResetTimeZone();
203+
RecalculateTimeAndResetTimer();
204204

205205
mDelayTimer += JCS_Time.ItTime(mTimeType);
206206

@@ -214,9 +214,9 @@ private void AutoShootActionByOrder()
214214
}
215215

216216
/// <summary>
217-
/// Reset the timer.
217+
/// Recalculate the time and reset the timer.
218218
/// </summary>
219-
private void ResetTimeZone()
219+
private void RecalculateTimeAndResetTimer()
220220
{
221221
float adjustTime = JCS_Random.Range(-mAdjustTime, mAdjustTime);
222222
mRealTime = mDelayTime + adjustTime;

Assets/JCSUnity/Scripts/Actions/Spawning/JCS_BasicWaveSpawner.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -262,7 +262,7 @@ private void ResizeSpawnList()
262262
}
263263

264264
/// <summary>
265-
/// Recalculate the real time.
265+
/// Recalculate the time and reset the timer.
266266
/// </summary>
267267
private void RecalculateTimeAndResetTimer()
268268
{

Assets/_BossFight/Scripts/BF_AutoAttacker.cs

Lines changed: 3 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -86,7 +86,7 @@ private void Test()
8686
private void DoLockShoot()
8787
{
8888
if (mShooted)
89-
ResetTimeZone();
89+
RecalculateTimeAndResetTimer();
9090

9191
mTimer += Time.deltaTime;
9292

@@ -154,10 +154,9 @@ private void LockShoot()
154154
}
155155

156156
/// <summary>
157-
/// Algorithm to calculate the time to do
158-
/// lock shoot action include direction.
157+
/// Recalculate the time and reset the timer.
159158
/// </summary>
160-
private void ResetTimeZone()
159+
private void RecalculateTimeAndResetTimer()
161160
{
162161
float adjustTime = JCS_Random.Range(-mAdjustTime, mAdjustTime);
163162
mRealTime = mTime + adjustTime;

Assets/_BossFight/Scripts/Characters/BF_RainFaller.cs

Lines changed: 3 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -102,7 +102,7 @@ public void ShootRainFall()
102102
private void DoRainFall()
103103
{
104104
if (mShooted)
105-
ResetTimeZone();
105+
RecalculateTimeAndResetTimer();
106106

107107
mTimer += Time.deltaTime;
108108

@@ -113,10 +113,9 @@ private void DoRainFall()
113113
}
114114

115115
/// <summary>
116-
/// Algorithm to calculate the time to do
117-
/// this action include direction.
116+
/// Recalculate the time and reset the timer.
118117
/// </summary>
119-
private void ResetTimeZone()
118+
private void RecalculateTimeAndResetTimer()
120119
{
121120
float adjustTime = JCS_Random.Range(-mAdjustTime, mAdjustTime);
122121
mRealTime = mTime + adjustTime;

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