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81 lines (76 loc) · 2.96 KB
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Copy pathmapData.lua
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81 lines (76 loc) · 2.96 KB
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local gameMap = require("gameMap")
local mapData = {}
function mapData.getNodes()
local n1 = gameMap.newMapNode(1, "System 1", 296, 32, {2})
local n2 = gameMap.newMapNode(2, "System 2", 216, 72, {1, 3})
local n3 = gameMap.newMapNode(3, "System 3", 160, 136, {2, 4, 12})
local n4 = gameMap.newMapNode(4, "System 4", 96, 200, {3, 5})
local n5 = gameMap.newMapNode(5, "System 5", 32, 272, {4, 6})
local n6 = gameMap.newMapNode(6, "System 6", 80, 344, {5, 7})
local n7 = gameMap.newMapNode(7, "System 7", 136, 416, {6, 8, 15})
local n8 = gameMap.newMapNode(8, "System 8", 176, 512, {7, 9})
local n9 = gameMap.newMapNode(9, "System 9", 128, 616, {8, 10})
local n10 = gameMap.newMapNode(10, "System 10", 184, 648, {9, 11})
local n11 = gameMap.newMapNode(11, "System 11", 248, 688, {10, 28})
local n12 = gameMap.newMapNode(12, "System 12", 224, 232, {3, 13, 14})
local n13 = gameMap.newMapNode(13, "System 13", 360, 240, {12, 14, 16, 20})
local n14 = gameMap.newMapNode(14, "System 14", 304, 352, {12, 13, 15})
local n15 = gameMap.newMapNode(15, "System 15", 256, 464, {7, 14})
local n16 = gameMap.newMapNode(16, "System 16", 360, 136, {13, 17, 19})
local n17 = gameMap.newMapNode(17, "System 17", 480, 72, {16, 18})
local n18 = gameMap.newMapNode(18, "System 18", 600, 112, {17, 19, 21})
local n19 = gameMap.newMapNode(19, "System 19", 496, 200, {16, 18, 20, 22})
local n20 = gameMap.newMapNode(20, "System 20", 464, 272, {13, 19})
local n21 = gameMap.newMapNode(21, "System 21", 648, 216, {18, 22})
local n22 = gameMap.newMapNode(22, "System 22", 552, 296, {19, 21, 23, 29})
local n23 = gameMap.newMapNode(23, "System 23", 536, 392, {22, 24, 31})
local n24 = gameMap.newMapNode(24, "System 24", 408, 384, {23, 25})
local n25 = gameMap.newMapNode(25, "System 25", 432, 456, {24, 26})
local n26 = gameMap.newMapNode(26, "System 26", 448, 528, {25, 27})
local n27 = gameMap.newMapNode(27, "System 27", 408, 568, {26, 28, 34})
local n28 = gameMap.newMapNode(28, "System 28", 336, 624, {11, 27})
local n29 = gameMap.newMapNode(29, "System 29", 680, 360, {22, 30})
local n30 = gameMap.newMapNode(30, "System 30", 680, 400, {29, 31})
local n31 = gameMap.newMapNode(31, "System 31", 584, 424, {23, 30, 32})
local n32 = gameMap.newMapNode(32, "System 32", 640, 544, {31, 33})
local n33 = gameMap.newMapNode(33, "System 33", 552, 616, {32, 34})
local n34 = gameMap.newMapNode(34, "System 34", 464, 680, {27, 33})
local nodes = {
n1,
n2,
n3,
n4,
n5,
n6,
n7,
n8,
n9,
n10,
n11,
n12,
n13,
n14,
n15,
n16,
n17,
n18,
n19,
n20,
n21,
n22,
n23,
n24,
n25,
n26,
n27,
n28,
n29,
n30,
n31,
n32,
n33,
n34
}
return nodes
end
return mapData